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前言
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View的三大流程:测量,布局,绘制,自定义View学的是啥?无非就两种:绘制文字和绘制图像。
我们在上一篇文章《Android绘图之Paint的使用》中学习了Paint的基本用法,但是具体的应用我们还没有实践过。从标题中可知,本文是带领读者使用Paint,自定义一个进度条控件。
效果图
上图就是本文要实现的效果图。
实现过程
既然是自定义控件,本文的该控件是直接继承View,然后重写View的onMeasure和onDraw方法来实现。其中onMeasure主要作用是测量控件的宽/高。而onDraw则是将界面绘制到屏幕上。
从效果的效果上看,我们需要自定义一些属性,如:进度度条的颜色、圆边框的颜色、圆边框的宽度和文本的大小等等。
具体的自定义属性请看下面attrs.xml的代码:
<?xml version="1.0" encoding="utf-8"?>
接下来看本文的最重要部分,也就是自定义View
public class CustomProgressBar extends View { private int max = 100;//总进度 private int roundColor = Color.RED;//进度圆弧的颜色 private float roundWidth = 10;//圆边框宽度 private int roundProgressColor = Color.BLUE;//默认的大圆环边框颜色 private float textSize = 55;//文本大小 private int textColor = Color.GREEN;//文本默认颜色 private boolean textShow = true;//是否展示文本 public static final int STROKE = 0;//描边 public static final int FILL = 1;//填充 private int style = STROKE;//默认描边 private int progress;//进度 private Paint mPaint; private int mWidth = 200;//默认控件宽度,wrap_content时候使用 private int mHeight = 200;//默认控件高度,wrap_content时候使用 public CustomProgressBar(Context context) { this(context, null); } public CustomProgressBar(Context context, @Nullable AttributeSet attrs) { super(context, attrs); init(context, attrs); } private void init(Context context, AttributeSet attrs) { mPaint = new Paint(); if (attrs != null) { TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.CustomProgressBar); max = typedArray.getInteger(R.styleable.CustomProgressBar_max, 100); roundColor = typedArray.getColor(R.styleable.CustomProgressBar_roundColor, Color.BLUE); roundProgressColor = typedArray.getColor(R.styleable.CustomProgressBar_roundProgressColor, Color.BLUE); textColor = typedArray.getColor(R.styleable.CustomProgressBar_textColor, Color.GREEN); textSize = typedArray.getDimension(R.styleable.CustomProgressBar_textSize, 55); roundWidth = typedArray.getDimension(R.styleable.CustomProgressBar_roundWidth, 10); textShow = typedArray.getBoolean(R.styleable.CustomProgressBar_textShow, true); style = typedArray.getInt(R.styleable.CustomProgressBar_style, 0); typedArray.recycle(); } } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec); int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec); int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec); int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec); if (widthSpecMode == MeasureSpec.AT_MOST && heightSpecMode == MeasureSpec.AT_MOST){ setMeasuredDimension(mWidth,mHeight); }else if (widthSpecMode == MeasureSpec.AT_MOST){ setMeasuredDimension(mWidth,heightSpecSize); }else if (heightSpecMode == MeasureSpec.AT_MOST){ setMeasuredDimension(widthSpecSize,mHeight); } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); final int paddingLeft = getPaddingLeft(); final int paddingRight = getPaddingRight(); final int paddingTop = getPaddingTop(); final int paddingBottom = getPaddingBottom(); int width = getWidth() - paddingLeft - paddingRight; int height = getHeight() - paddingBottom - paddingTop; //画默认的大圆环 float radius = (float)Math.min(width,height)/2.0f;//中心坐标点 mPaint.setColor(roundColor); mPaint.setStyle(Paint.Style.STROKE);//描边 mPaint.setStrokeWidth(roundWidth);//圆环边的宽度 // if (style == STROKE){ // mPaint.setStrokeWidth(roundWidth);//圆环边的宽度 // } mPaint.setAntiAlias(true); //(float cx, float cy, float radius, @NonNull Paint paint) canvas.drawCircle(paddingLeft+width/2,paddingTop+height/2,radius,mPaint); //画进度百分比 mPaint.setColor(textColor); mPaint.setStrokeWidth(0);//圆环的宽度 mPaint.setTextSize(textSize); mPaint.setTypeface(Typeface.DEFAULT_BOLD); int percent = (int)(progress/(float)max * 100); if(textShow && percent!=0 && style == STROKE){ //(@NonNull String text, float x, float y, @NonNull Paint paint) canvas.drawText(percent+"%", (getWidth()-mPaint.measureText(percent+"%"))/2f, //y公式: float baselineY = centerY + (fontMetrics.bottom-fontMetrics.top)/2 - fontMetrics.bottom getWidth()/2f-(mPaint.descent()+mPaint.ascent())/2f, mPaint); } //画圆弧 //矩形区域,定义圆弧的形状大小 //(float left, float top, float right, float bottom) RectF oval = new RectF(paddingLeft, paddingTop, width+paddingLeft, height+paddingTop); mPaint.setColor(roundProgressColor); mPaint.setStrokeWidth(roundWidth);//圆环边的宽度 switch (style){ case STROKE: mPaint.setStyle(Paint.Style.STROKE); //(@NonNull RectF oval, float startAngle, float sweepAngle, boolean useCenter,@NonNull Paint paint) //useCenter:设置圆弧在绘画的时候,是否经过圆形 canvas.drawArc(oval , 0, 360*progress/max, false, mPaint); break; case FILL: mPaint.setStyle(Paint.Style.FILL_AND_STROKE); if(progress!=0) canvas.drawArc(oval , 0, 360*progress/max, true, mPaint); break; default: break; } } public void setProgressWidth(int width) { mWidth = width; } public void setProgressHeight(int height) { mHeight = height; } public synchronized void setMax(int max) { if (max < 0) { throw new IllegalArgumentException("max不能小于0"); } this.max = max; } public void setRoundColor(int roundColor) { this.roundColor = roundColor; } public void setRoundWidth(float roundWidth) { this.roundWidth = roundWidth; } public void setRoundProgressColor(int roundProgressColor) { this.roundProgressColor = roundProgressColor; } public void setTextSize(float textSize) { this.textSize = textSize; } public void setTextColor(int textColor) { this.textColor = textColor; } public void setTextShow(boolean textShow) { this.textShow = textShow; } public synchronized void setProgress(int progress) { if (progress < 0) { throw new IllegalArgumentException("progress不能小于0"); } if (progress > max) { progress = max; } if (progress <= max) { this.progress = progress; postInvalidate(); } } public synchronized int getMax() { return max; } public int getRoundColor() { return roundColor; } public float getRoundWidth() { return roundWidth; } public int getRoundProgressColor() { return roundProgressColor; } public int getTextColor() { return textColor; } public boolean isTextShow() { return textShow; } public synchronized int getProgress() { return progress; } }
流程:初始化的时候会拿到自定义属性,然后onMeasure方法中测量控件的宽和高,该方法主要处理了LayoutParams的wrap_content,当wrap_content时,默认设置默认宽/高,而不是让控件占据整个屏幕,需要调用setMeasuredDimension方法测量。最后测量得到了控件的宽/高,调用onDraw方法将界面绘制到屏幕上,在onDraw方法绘制的时需要考虑padding的情况,如果不做padding处理,则padding将不起作用。
onDraw绘制流程:先绘制一个默认的大圆环,然后在圆中心绘制百分比的文本,最后再绘制一个进度圆环,进度圆环会覆盖底部的默认大圆环,这样就达到显示进度的情况。
设置好画笔之后,使用canvas.drawCircle
绘制默认的大圆环,再次设置画笔,使用canvas.drawText
方法绘制文本;画圆弧时需要定义一个矩形区域RectF,通过canvas.drawArc
方法绘制。
绘制好之后,如何让用户看到进度条在变化呢?其实就是通过setProgress方法里面的postInvalidate()
方法,该方法会刷新界面,刷新界面时会调用onDraw,这样就可以将进度画到屏幕上,进度条不停的在变化。
使用
XML中使用
<?xml version="1.0" encoding="utf-8"?>
Activity代码如下:
public class PaintActivity extends AppCompatActivity { private CustomProgressBar mCustomProgressBar; private CustomProgressBar mCustomProgressBar01; private int progress; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_paint); mCustomProgressBar = (CustomProgressBar)this.findViewById(R.id.progressbar); mCustomProgressBar.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { new Thread(new Runnable() { @Override public void run() { progress = 0; while (progress <= 100) { progress += 2; mCustomProgressBar.setProgress(progress); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } }).start(); } }); mCustomProgressBar01 = (CustomProgressBar)this.findViewById(R.id.progressbar01); mCustomProgressBar01.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { new Thread(new Runnable() { @Override public void run() { progress = 0; while (progress <= 100) { progress += 2; mCustomProgressBar01.setProgress(progress); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } }).start(); } }); } }
这样就完成了一个自定义的进度条控件,并且在onDraw方法中使用Paint将界面绘制出来。读者可以自行实践一把,加深对Paint的理解。
总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对创新互联的支持。