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扫雷vb.net编程 vb扫雷程序代码详解

怎么用vb做扫雷程序

先说一个 扫雷的吧,,没办法给你源程序,

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就给你说制作过程吧,

打开VB6.0

在窗体的上半部分,用pictureBOX控件画一定的区域用来模仿WINDOWS那样的,里面显示雷数,时间,以及开始,,并且命名为picture1

在画好后,在picture1里 放4个控件,text1,text2,commandbutton(按钮),timer1.并且给这4个控件属性定义属性值:text1和text2的BackColor属性为黑色,ForeColor为红色,FONT属性改为小二号。text1 的text属性为10,text2的text属性为0

按钮控件的名称属性改为C1,Caption属性改为开始。FONT属性改为小二号

Timer1 属性 Enabled 为 False, Interval为1000

再Picture1的下面再用Picturebox控件画一定的区域做为雷区。将这个控件的名称属性改为P ,AutoRedraw属性改为True

然后再把控件P(雷区)里 放一个按钮(数组)控件,其属性:名称改为C,Caption为空

(怎么建数组控件?就是在该控件上点右键选择复制,在空白区选择粘贴,系统会提示你是否建立数组控件,你选是就OK了) 它变成数组控件后,两个控件名称一样都是C 但是会有一个C(0)和C(1) 你把(1)的删除就行了,在C(0)控件的属性style改为1,

做完以上的,,只需要把以下代码复制到代码区即刻运行

VB.NET扫雷地雷是在一个控件中画出来好还是每个方格用一个控件好呢?谢谢!

画出来比较好,用鼠标当前坐标位置进行计算选择的方格位置,如果一个方格用一个控件,会很浪费资源。

求一个扫雷游戏程序编写代码,一定要是用VB.NET编写的~急!!!!!!!!`

扫雷程序最重要的算法应该就是空白区域展开的那段.现在我想到的有两种方法

一种是递归算法(比较容易),一种是用类似于堆栈的算法,不过现在我懒的写了,

把源码贴出来如果大家有兴趣的话可以给予改进.记得给我发一份哟,谢谢!

(本代码为交流学习而用,大家可以任意转载.)

下载:

用VB编程实现扫雷的思路?

'一个简单扫雷游戏

Option Explicit

Dim Map() As Integer

Dim Row_Num, Col_Num As Integer '范围,一个正方形的边长

Dim Ant_Num As Long '白蚁数量

Const x0 = 30 '方框左上角坐标

Const y0 = 30

Const 小快宽度 = 9

Dim a As Integer '各个小块的边长

Private Sub Command1_Click()

'重设按钮

Init_Form

End Sub

Private Sub Form_Load()

Init_Form

End Sub

Private Sub Form_MouseUp(Button As Integer, Shift As Integer, x As Single, y As Single)

Dim x1 As Integer, y1 As Integer

x1 = Fix((x - x0) / a): y1 = Fix((y - y0) / a)

If (x - x0) ((Col_Num + 1) * a) Or (y - y0) ((Col_Num + 1) * a) Then Exit Sub

If x x0 Or y y0 Then Exit Sub

If x x0 + x1 * a + 2 Or _

x x0 + x1 * a + a - 4 Or _

y y0 + y1 * a + 2 Or _

y y0 + y1 * a + a - 4 _

Then Exit Sub

If Button = 1 Then

If Map(x1, y1) = 0 Then

Call fan(x1, y1)

ElseIf Map(x1, y1) = 1 Then

Call lose

End If

ElseIf Button = 2 Then

Call draw_flg(x1, y1)

End If

Dim n As Integer

n = 0

Dim i As Integer, j As Integer

For i = 0 To Col_Num

For j = 0 To Row_Num

If Map(i, j) = -2 Then n = n + 1

Next j

Next i

If n = (Col_Num + 1) * (Row_Num + 1) - Ant_Num Then

Beep

CurrentX = (Col_Num / 2) * a + x0

CurrentY = (Row_Num / 2) * a + y0

Call sub1

a = Form1.FontSize

Form1.FontSize = 80

'Form1.ForeColor = vbBlack

Print "you win"

Form1.FontSize = a

End If

End Sub

Sub fan(x As Integer, y As Integer)

Dim i As Integer, j As Integer

Dim n As Integer

For i = -1 To 1

For j = -1 To 1

If j * i = 0 And Map(x + i, y + j) = 0 Then

Map(x + i, y + j) = -2

n = Counts(x + i, y + j)

Form1.Line (x0 + (i + x) * a + 2, y0 + (j + y) * a + 2)-Step(a - 4, a - 4), Form1.BackColor, BF

If n 0 Then

CurrentX = (x + i) * a + 2 + x0

CurrentY = (y + j) * a + 2 + y0

Select Case n

Case Is = 1

Form1.ForeColor = vbWhite

Case Is = 2

Form1.ForeColor = vbYellow

Case Is 2

Form1.ForeColor = vbRed

End Select

Print n

ElseIf n = 0 Then

Call fan(x + i, y + j)

End If

End If

Next j

Next i

End Sub

Function Counts(x As Integer, y As Integer) As Integer

Dim i As Integer, j As Integer

For i = -1 To 1

For j = -1 To 1

If Map(x + i, y + j) = 1 Then Counts = Counts + 1

Next

Next

End Function

Sub lose()

Dim i As Integer, j As Integer

For i = 0 To Row_Num

For j = 0 To Col_Num

If Map(j, i) = 1 Then

Form1.FillColor = vbBlack

Form1.FillStyle = 0

Form1.Circle (x0 + j * a + a / 2, y0 + i * a + a / 2), a / 3, vbBlack, , , 0.8

Form1.Line (x0 + j * a, y0 + i * a)-Step(a, a), vbWhite

Form1.Line (x0 + j * a + a, y0 + i * a)-Step(-a, a), vbWhite

ElseIf Map(j, i) = 0 Then

Form1.Line (x0 + j * a + 2, y0 + i * a + 2)-Step(a - 4, a - 4), Form1.BackColor, BF

CurrentX = j * a + x0

CurrentY = i * a + y0

Print Counts(j, i)

End If

Next j

Next i

Beep

a = Form1.FontSize

Form1.FontSize = 80

'Form1.ForeColor = vbBlack

Print "you lose"

Form1.FontSize = a

End Sub

Sub draw_flg(x As Integer, y As Integer)

CurrentX = x * a + x0 + 2

CurrentY = y * a + y0 + 2

Print "?"

End Sub

Public Sub Init_Form()

Form1.Cls

Form1.ScaleMode = 3

Form1.Width = 8000

Form1.Height = 6000

Form1.BackColor = vbGreen

Form1.AutoRedraw = True

Form1.Caption = "一个简单扫雷游戏 作者 zfc"

Col_Num = 10 '获取列数

Row_Num = 10 '获取行数

a = 20 '单元宽(高)度

Ant_Num = 40 '雷的数量

ReDim Map(-1 To Col_Num + 1, -1 To Row_Num + 1)

Dim i As Integer, j As Integer

For i = -1 To Row_Num + 1

For j = -1 To Col_Num + 1

Form1.Line (x0 + j * a, y0 + i * a)-Step(a, a), 0, B

Form1.Line (x0 + j * a + 2, y0 + i * a + 2)-Step(a - 4, a - 4), vbRed, BF

Map(j, i) = 0 '初始化位置标记为空格0

If i = -1 Or i = Row_Num + 1 Or j = -1 Or j = Row_Num + 1 Then

Form1.Line (x0 + j * a + 1, y0 + i * a + 1)-Step(a - 2, a - 2), RGB(100, 120, 100), BF '画四周墙体

Map(j, i) = -1 '四周位置标记为墙体:-1

End If

Next j

Next i

Dim x As Integer, y As Integer

For i = 1 To Ant_Num

1000

Randomize

x = Rnd * Col_Num

y = Rnd * Row_Num

DoEvents

If Map(x, y) 0 Then GoTo 1000

Map(x, y) = 1

Next

End Sub

Sub sub1()

Dim i As Integer, j As Integer

For i = 0 To Row_Num

For j = 0 To Col_Num

If Map(j, i) = 1 Then

Form1.FillColor = vbBlack

Form1.FillStyle = 0

Form1.Circle (x0 + j * a + a / 2, y0 + i * a + a / 2), a / 3, vbBlack, , , 0.8

ElseIf Map(j, i) = 0 Then

Form1.Line (x0 + j * a + 2, y0 + i * a + 2)-Step(a - 4, a - 4), Form1.BackColor, BF

CurrentX = j * a + x0

CurrentY = i * a + y0

Print Counts(j, i)

End If

Next j

Next i

End Sub


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