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templatevoid BinaryTree :: PrevOrderNoRec() { if (_root == NULL) { return; } stack s; s.push(_root); while (!s.empty()) { Node* top = s.top();//获取栈顶 cout << top->_data << " "; s.pop(); //右孩子入栈 if (top->_rightChild) { s.push(top->_rightChild); } //左孩子入栈 if (top->_leftChild) { s.push(top->_leftChild); } } cout << endl; } template void BinaryTree ::InOrderNoRec() { if (_root == NULL) { return; } Node* cur = _root; stack s; while (cur||!s.empty())//如果栈为空并且cur==NULL跳出循环 { //找到最左下方的节点访问 while (cur) { s.push(cur); cur = cur->_leftChild; } Node* top = s.top(); cout << top->_data << " "; s.pop(); //如果右子树不为空则按照中序遍历,重新找到最左下角的继续访问 if (top->_rightChild) { cur = top->_rightChild; } //如果右子树为空,则cur==NULL,不会再次进入循环,直接出栈访问 } cout << endl; } template void BinaryTree ::PosOrderNoRec() { if (_root == NULL) { return; } Node* cur = _root;//当前指针 Node* prev = NULL;//栈内的前驱指针 stack s; while (cur || !s.empty()) { //找到最左下角节点 while (cur) { s.push(cur); cur = cur->_leftChild; } Node* top = s.top(); //如果右子树为空,或者之前访问过则输出 if (top->_rightChild == NULL || prev == top->_rightChild) { cout << top->_data << " "; prev = top;//出栈之前更新prev s.pop(); } else { cur = top->_rightChild; } } cout << endl; }