十年网站开发经验 + 多家企业客户 + 靠谱的建站团队
量身定制 + 运营维护+专业推广+无忧售后,网站问题一站解决
前言
企业建站必须是能够以充分展现企业形象为主要目的,是企业文化与产品对外扩展宣传的重要窗口,一个合格的网站不仅仅能为公司带来巨大的互联网上的收集和信息发布平台,创新互联公司面向各种领域:成都纸箱等网站设计、营销型网站解决方案、网站设计等建站排名服务。
相信大家应该都有所体会,对于一个社交性质的App,业务上少不了给一段文本加上@功能、话题功能,或者是评论上要高亮人名的需求。当然,Android为我们提供了ClickableSpan,用于解决TextView部分内容可点击的问题,但却附加了一堆的坑点:
这些默认的表现会使得添加 ClickableSpan 后会出现各种不符合预期的问题,因此我们需要对其进行封装。
据个人使用经验,封装后应该能够方便开发实现以下行为:
对于第三点,需要解释下TextView是否消耗事件的影响
用一张图来阐述下我们的目的。我们开发过程中,可能将点击事件加在TextView上,也可能将点击行为添加在TextView的父元素上,例如评论一般是点击整个评论item就可以触发回复。 如果我们把点击事件加在TextView的父元素上,那么我们期待的是点击TextView的绿色区域应该也要响应点击事件,但现实总是残酷的,如果TextView调用了setMovementMethod, 点击绿色区域将不会有任何反应,因为时间被TextView消耗了,并不会传递到TextView的父元素上。
那我们来一步一步看如何实现这几个问题。
首先我们定义一个接口 ITouchableSpan, 用于抽象press和点击:
public interface ITouchableSpan { void setPressed(boolean pressed); void onClick(View widget); }
然后建立一个 ClickableSpan的子类 QMUITouchableSpan 来扩充它的表现:
public abstract class QMUITouchableSpan extends ClickableSpan implements ITouchableSpan { private boolean mIsPressed; @ColorInt private int mNormalBackgroundColor; @ColorInt private int mPressedBackgroundColor; @ColorInt private int mNormalTextColor; @ColorInt private int mPressedTextColor; private boolean mIsNeedUnderline = false; public abstract void onSpanClick(View widget); @Override public final void onClick(View widget) { if (ViewCompat.isAttachedToWindow(widget)) { onSpanClick(widget); } } public QMUITouchableSpan(@ColorInt int normalTextColor, @ColorInt int pressedTextColor, @ColorInt int normalBackgroundColor, @ColorInt int pressedBackgroundColor) { mNormalTextColor = normalTextColor; mPressedTextColor = pressedTextColor; mNormalBackgroundColor = normalBackgroundColor; mPressedBackgroundColor = pressedBackgroundColor; } // .... get/set ... public void setPressed(boolean isSelected) { mIsPressed = isSelected; } public boolean isPressed() { return mIsPressed; } @Override public void updateDrawState(TextPaint ds) { // 通过updateDrawState来更新字体颜色和背景色 ds.setColor(mIsPressed ? mPressedTextColor : mNormalTextColor); ds.bgColor = mIsPressed ? mPressedBackgroundColor : mNormalBackgroundColor; ds.setUnderlineText(mIsNeedUnderline); } }
然后我们要把press状态和点击行为传递给QMUITouchableSpan,这一层我们可以通过重载 LinkMovementMethod去解决:
public class QMUILinkTouchMovementMethod extends LinkMovementMethod { @Override public boolean onTouchEvent(TextView widget, Spannable buffer, MotionEvent event) { return sHelper.onTouchEvent(widget, buffer, event) || Touch.onTouchEvent(widget, buffer, event); } public static MovementMethod getInstance() { if (sInstance == null) sInstance = new QMUILinkTouchMovementMethod(); return sInstance; } private static QMUILinkTouchMovementMethod sInstance; private static QMUILinkTouchDecorHelper sHelper = new QMUILinkTouchDecorHelper(); }
对TextView使用 setMovementMethod 后,TextView的 onTouchEvent 中会调用到 LinkMovementMethod的onTouchEvent,并且会传入Spannable,这是一个去处理Spannable数据的好hook点。 我们抽取一个 QMUILinkTouchDecorHelper 用于处理公共逻辑,因为LinkMovementMethod存在多个行为各异的子类。
public class QMUILinkTouchDecorHelper { private ITouchableSpan mPressedSpan; public boolean onTouchEvent(TextView textView, Spannable spannable, MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { mPressedSpan = getPressedSpan(textView, spannable, event); if (mPressedSpan != null) { mPressedSpan.setPressed(true); Selection.setSelection(spannable, spannable.getSpanStart(mPressedSpan), spannable.getSpanEnd(mPressedSpan)); } if (textView instanceof QMUISpanTouchFixTextView) { QMUISpanTouchFixTextView tv = (QMUISpanTouchFixTextView) textView; tv.setTouchSpanHint(mPressedSpan != null); } return mPressedSpan != null; } else if (event.getAction() == MotionEvent.ACTION_MOVE) { ITouchableSpan touchedSpan = getPressedSpan(textView, spannable, event); if (mPressedSpan != null && touchedSpan != mPressedSpan) { mPressedSpan.setPressed(false); mPressedSpan = null; Selection.removeSelection(spannable); } return mPressedSpan != null; } else if (event.getAction() == MotionEvent.ACTION_UP) { boolean touchSpanHint = false; if (mPressedSpan != null) { touchSpanHint = true; mPressedSpan.setPressed(false); mPressedSpan.onClick(textView); } mPressedSpan = null; Selection.removeSelection(spannable); return touchSpanHint; } else { if (mPressedSpan != null) { mPressedSpan.setPressed(false); } Selection.removeSelection(spannable); return false; } } public ITouchableSpan getPressedSpan(TextView textView, Spannable spannable, MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); x -= textView.getTotalPaddingLeft(); y -= textView.getTotalPaddingTop(); x += textView.getScrollX(); y += textView.getScrollY(); Layout layout = textView.getLayout(); int line = layout.getLineForVertical(y); int off = layout.getOffsetForHorizontal(line, x); ITouchableSpan[] link = spannable.getSpans(off, off, ITouchableSpan.class); ITouchableSpan touchedSpan = null; if (link.length > 0) { touchedSpan = link[0]; } return touchedSpan; } }
上述的很多行为直接取自官方的LinkTouchMovementMethod,然后做了相应的修改。完成这些,我们才仅仅能做到我们想要的第一步而已。
接下来我们看如何处理TextView的click与press与 QMUITouchableSpan 冲突的问题。 这一步我们需要建立一个TextView的子类QMUISpanTouchFixTextView去处理相关细节。
第一步我们需要判断是否是点击到了QMUITouchableSpan, 这个判断可以放在 QMUILinkTouchDecorHelper#onTouchEvent中完成, 在onTouchEvent中补充以下代码:
public boolean onTouchEvent(TextView textView, Spannable spannable, MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { // ... if (textView instanceof QMUISpanTouchFixTextView) { QMUISpanTouchFixTextView tv = (QMUISpanTouchFixTextView) textView; tv.setTouchSpanHint(mPressedSpan != null); } return mPressedSpan != null; } else if (event.getAction() == MotionEvent.ACTION_MOVE) { // ... if (textView instanceof QMUISpanTouchFixTextView) { QMUISpanTouchFixTextView tv = (QMUISpanTouchFixTextView) textView; tv.setTouchSpanHint(mPressedSpan != null); } return mPressedSpan != null; } else if (event.getAction() == MotionEvent.ACTION_UP) { // ... Selection.removeSelection(spannable); if (textView instanceof QMUISpanTouchFixTextView) { QMUISpanTouchFixTextView tv = (QMUISpanTouchFixTextView) textView; tv.setTouchSpanHint(touchSpanHint); } return touchSpanHint; } else { // ... if (textView instanceof QMUISpanTouchFixTextView) { QMUISpanTouchFixTextView tv = (QMUISpanTouchFixTextView) textView; tv.setTouchSpanHint(false); } // ... return false; } }
这个时候我们在 QMUISpanTouchFixTextView就可以通过是否点击到QMUITouchableSpan来决定不同行为了,对于点击是非常好处理的,代码如下:
@Override public boolean performClick() { if (!mTouchSpanHint) { return super.performClick(); } return false; }
对于press行为,就会有点棘手,因为setPress在 onTouchEvent多次调用,而且在QMUILinkTouchDecorHelper#onTouchEvent前就会被调用到,所以不能简单的用mTouchSpanHint这个变量来管理。来看看我给出的方案:
// 记录每次真正传入的press,每次更改mTouchSpanHint,需要再调用一次setPressed,确保press状态正确 // 第一步: 用一个变量记录setPress传入的值,这个是TextView真正的press值 private boolean mIsPressedRecord = false; // 第二步,onTouchEvent在调用super前将mTouchSpanHint设为true,这会使得QMUILinkTouchDecorHelper#onTouchEvent的press行为失效,参考第三步 @Override public boolean onTouchEvent(MotionEvent event) { if (!(getText() instanceof Spannable)) { return super.onTouchEvent(event); } mTouchSpanHint = true; return super.onTouchEvent(event); } // 第三步: final掉setPressed,如果!mTouchSpanHint才调用super.setPressed,开一个onSetPressed给子类覆写 @Override public final void setPressed(boolean pressed) { mIsPressedRecord = pressed; if (!mTouchSpanHint) { onSetPressed(pressed); } } protected void onSetPressed(boolean pressed) { super.setPressed(pressed); } // 第四步: 每次调用setTouchSpanHint是调用一次setPressed,并传入mIsPressedRecord,确保press状态的统一 public void setTouchSpanHint(boolean touchSpanHint) { if (mTouchSpanHint != touchSpanHint) { mTouchSpanHint = touchSpanHint; setPressed(mIsPressedRecord); } }
这几个步骤相互耦合,静下心好好理解下。这样就顺利的解决了第二个问题。那么我们来看看如何消除 MovementMethod造成TextView对事件的消耗行为。
调用 setMovementMethod为何会使得TextView必然消耗事件呢?我们可以看看源码:
public final void setMovementMethod(MovementMethod movement) { if (mMovement != movement) { mMovement = movement; if (movement != null && !(mText instanceof Spannable)) { setText(mText); } fixFocusableAndClickableSettings(); // SelectionModifierCursorController depends on textCanBeSelected, which depends on // mMovement if (mEditor != null) mEditor.prepareCursorControllers(); } } private void fixFocusableAndClickableSettings() { if (mMovement != null || (mEditor != null && mEditor.mKeyListener != null)) { setFocusable(true); setClickable(true); setLongClickable(true); } else { setFocusable(false); setClickable(false); setLongClickable(false); } }
原来设置MovementMethod后会把clickable,longClickable和focusable都设置为true,这样必然TextView会消耗事件了。因此我们想到的解决方案就是:如果我们想不让TextView消耗事件,那么我们就在 setMovementMethod之后再改一次clickable,longClickable和focusable。
public void setShouldConsumeEvent(boolean shouldConsumeEvent) { mShouldConsumeEvent = shouldConsumeEvent; setFocusable(shouldConsumeEvent); setClickable(shouldConsumeEvent); setLongClickable(shouldConsumeEvent); } public void setMovementMethodCompat(MovementMethod movement){ setMovementMethod(movement); if(!mShouldConsumeEvent){ setShouldConsumeEvent(false); } }
仅仅这样还不够,我们还必须在 onTouchEvent里面返回false:
@Override public boolean onTouchEvent(MotionEvent event) { if (!(getText() instanceof Spannable)) { return super.onTouchEvent(event); } mTouchSpanHint = true; // 调用super.onTouchEvent,会走到QMUILinkTouchMovementMethod // 会走到QMUILinkTouchMovementMethod#onTouchEvent会修改mTouchSpanHint boolean ret = super.onTouchEvent(event); if(!mShouldConsumeEvent){ return mTouchSpanHint; } return ret; }
经过层层fix,我们终于可以给出一份不错的封装代码提供给业务方使用了:
public class QMUISpanTouchFixTextView extends TextView { private boolean mTouchSpanHint; // 记录每次真正传入的press,每次更改mTouchSpanHint,需要再调用一次setPressed,确保press状态正确 private boolean mIsPressedRecord = false; private boolean mShouldConsumeEvent = true; // TextView是否应该消耗事件 public QMUISpanTouchFixTextView(Context context) { this(context, null); } public QMUISpanTouchFixTextView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public QMUISpanTouchFixTextView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); setHighlightColor(Color.TRANSPARENT); setMovementMethod(QMUILinkTouchMovementMethod.getInstance()); } public void setShouldConsumeEvent(boolean shouldConsumeEvent) { mShouldConsumeEvent = shouldConsumeEvent; setFocusable(shouldConsumeEvent); setClickable(shouldConsumeEvent); setLongClickable(shouldConsumeEvent); } public void setMovementMethodCompat(MovementMethod movement){ setMovementMethod(movement); if(!mShouldConsumeEvent){ setShouldConsumeEvent(false); } } @Override public boolean onTouchEvent(MotionEvent event) { if (!(getText() instanceof Spannable)) { return super.onTouchEvent(event); } mTouchSpanHint = true; // 调用super.onTouchEvent,会走到QMUILinkTouchMovementMethod // 会走到QMUILinkTouchMovementMethod#onTouchEvent会修改mTouchSpanHint boolean ret = super.onTouchEvent(event); if(!mShouldConsumeEvent){ return mTouchSpanHint; } return ret; } public void setTouchSpanHint(boolean touchSpanHint) { if (mTouchSpanHint != touchSpanHint) { mTouchSpanHint = touchSpanHint; setPressed(mIsPressedRecord); } } @Override public boolean performClick() { if (!mTouchSpanHint && mShouldConsumeEvent) { return super.performClick(); } return false; } @Override public boolean performLongClick() { if (!mTouchSpanHint && mShouldConsumeEvent) { return super.performLongClick(); } return false; } @Override public final void setPressed(boolean pressed) { mIsPressedRecord = pressed; if (!mTouchSpanHint) { onSetPressed(pressed); } } protected void onSetPressed(boolean pressed) { super.setPressed(pressed); } }
总结
以上就是这篇文章的全部内容了,希望本文的内容对给位Android开发者们能带来一定的帮助,如果有疑问大家可以留言交流,谢谢大家对创新互联的支持。