快上网专注成都网站设计 成都网站制作 成都网站建设
成都网站建设公司服务热线:028-86922220

网站建设知识

十年网站开发经验 + 多家企业客户 + 靠谱的建站团队

量身定制 + 运营维护+专业推广+无忧售后,网站问题一站解决

unity3d资源打包加密-创新互联

资源打包脚本,放到Assets\Editor 文件夹下

专注于为中小企业提供成都做网站、成都网站建设服务,电脑端+手机端+微信端的三站合一,更高效的管理,为中小企业涞水免费做网站提供优质的服务。我们立足成都,凝聚了一批互联网行业人才,有力地推动了千余家企业的稳健成长,帮助中小企业通过网站建设实现规模扩充和转变。

using UnityEngine;

using System.Collections;

using UnityEditor;

using System.IO;

public class assetPack : Editor

{

[MenuItem("Custom Editor/Save Scene2")]

static void ExportResource()

{

// Bring up save panel

string path = EditorUtility.SaveFilePanel("Save Resource", "", "New Resource", "unity3d");

if (path.Length != 0)

{

// Build the resource file from the active selection.

Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);

BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path,

               BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets);

Selection.objects = selection;

}

}

[MenuItem("Custom Editor/Make unity3d file to bytes file")]

static void ExportResourceNoTrackSS()

{

Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);

foreach(Object obj in selection)

{

string path2 = AssetDatabase.GetAssetPath(obj);

FileStream fs = new FileStream(path2, FileMode.Open, FileAccess.ReadWrite);

byte[] buff = new byte[fs.Length];

fs.Read(buff, 0, (int)fs.Length);

string password = "llh";

packXor(buff, buff.Length, password);

Debug.Log("filelength:" + buff.Length);

fs.Close();

string BinPath = path2.Substring(0, path2.LastIndexOf('.')) + ".bytes";

FileStream cfs = new FileStream(BinPath, FileMode.Create);

cfs.Write(buff, 0, buff.Length);

Debug.Log("filelength:" + buff.Length);

buff = null;

cfs.Close();

}

}

static void packXor(byte[] _data, int _len, string _pstr)

{

int length = _len;

int strCount = 0;

for (int i = 0; i < length; ++i)

{

if (strCount >= _pstr.Length)

strCount = 0;

_data[i] ^= (byte)_pstr[strCount++];

}

}

}

菜单上就会出现两个子菜单, 把要打包的资源做成Prefab,选中资源,然后菜单Custom Editor/Save Scene2 输入名字新生成的文件,再选中新生成的文件,点击菜单Custom Editor/Make unity3d file to bytes file  输入名字

又生成了一个文件,再点击这个文件,菜单Custom Editor/Save Scene2 ,这样就打包加密好了

即打包AssetBundle之后加密再重新打包AssetBundle(能否直接加密打包?显然是不行的,加载资源时,LoadBundle会通过解密之后的字节重新创建AssetBundle,所以必须先打包出AssetBundle)

加载打包资源

using UnityEngine;

using System.Collections;

public class loadnew : MonoBehaviour

{

public string filename = "My Resource";

private string BundleURL;

private string AssetName;

void Start()

{

//StartCoroutine(loadScenee());

StartCoroutine(LoadResource());

}

IEnumerator loadScenee()

{

string path;

path = "file://" + Application.dataPath + "/" + filename + ".unity3d";

Debug.Log(path);

WWW www = new WWW(path);

yield return www;

AssetBundle bundle = www.assetBundle;

//GameObject go = bundle.Load("gCube",typeof(GameObject)) as GameObject;

GameObject ObjScene = Instantiate(www.assetBundle.mainAsset) as GameObject;

bundle.Unload(false);

}

IEnumerator LoadResource()

{

BundleURL = "file://" + Application.dataPath + "/" + filename + ".unity3d";

Debug.Log("path:" + BundleURL);

WWW m_Download = new WWW(BundleURL);

yield return m_Download;

if (m_Download.error != null)

{

//  Debug.LogError(m_Download.error);

Debug.LogError("Warning errow: " + "NewScene");

yield break;

}

TextAsset txt = m_Download.assetBundle.Load(filename, typeof(TextAsset)) as TextAsset;

byte[] data = txt.bytes;

byte[] decryptedData = Decryption(data);

Debug.Log("decryptedData length:" + decryptedData.Length);

StartCoroutine(LoadBundle(decryptedData));

}

IEnumerator LoadBundle(byte[] decryptedData)

{

AssetBundleCreateRequest acr = AssetBundle.CreateFromMemory(decryptedData);

yield return acr;

AssetBundle bundle = acr.assetBundle;

GameObject obj =  (GameObject)Instantiate(bundle.mainAsset);

//obj.SetActive (true);

}

byte[] Decryption(byte[] data)

{

byte[] tmp = new byte[data.Length];

for (int i = 0; i < data.Length; i++)

{

tmp[i] = data[i];

}

//  shanghaichaolan

string password ="llh";

packXor(tmp,tmp.Length,password);

return tmp;

}

static void packXor(byte[] _data, int _len, string _pstr)

{

int length = _len;

int strCount = 0;

for (int i = 0; i < length; ++i)

{

if (strCount >= _pstr.Length)

strCount = 0;

_data[i] ^= (byte)_pstr[strCount++];

}

}

void update()

{

}

}

另外有需要云服务器可以了解下创新互联cdcxhl.cn,海内外云服务器15元起步,三天无理由+7*72小时售后在线,公司持有idc许可证,提供“云服务器、裸金属服务器、高防服务器、香港服务器、美国服务器、虚拟主机、免备案服务器”等云主机租用服务以及企业上云的综合解决方案,具有“安全稳定、简单易用、服务可用性高、性价比高”等特点与优势,专为企业上云打造定制,能够满足用户丰富、多元化的应用场景需求。


分享文章:unity3d资源打包加密-创新互联
网页地址:http://6mz.cn/article/eodso.html

其他资讯