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//package main;
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import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.InputStreamReader;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class TanChiShe implements KeyListener,ActionListener{
/**
* @param args
*/
int max = 300;//蛇长最大值
final int JianJu = 15; //设定蛇的运动网格间距(窗口最大32*28格)
byte fangXiang = 4; //控制蛇的运动方向,初始为右
int time = 500; //蛇的运动间隔时间
int jianTime = 2;//吃一个减少的时间
int x,y;//蛇的运动坐标,按网格来算
int x2,y2;//暂存蛇头的坐标
int jiFenQi = 0;//积分器
boolean isRuned = false;//没运行才可设级别
boolean out = false;//没开始运行?
boolean run = false;//暂停运行
String JiBie = "中级";
JFrame f = new JFrame("贪吃蛇 V1.0");
JPanel show = new JPanel();
JLabel Message = new JLabel("级别:中级 蛇长:5 时间500ms 分数:00");
// JButton play = new JButton("开始");
JLabel sheTou;
JLabel shiWu;
JLabel sheWei[] = new JLabel[max];
static int diJi = 4; //第几个下标的蛇尾要被加上
ImageIcon shang = new ImageIcon("tuPian\\isSheTouUp.png");//产生四个上下左右的蛇头图案
ImageIcon xia = new ImageIcon("tuPian\\isSheTouDown.png");
ImageIcon zhuo = new ImageIcon("tuPian\\isSheTouLeft.png");
ImageIcon you = new ImageIcon("tuPian\\isSheTouRight.png");
JMenuBar JMB = new JMenuBar();
JMenu file = new JMenu("开始游戏");
JMenuItem play = new JMenuItem(" 开始游戏 ");
JMenuItem pause = new JMenuItem(" 暂停游戏 ");
JMenu hard = new JMenu("游戏难度");
JMenuItem gao = new JMenuItem("高级");
JMenuItem zhong = new JMenuItem("中级");
JMenuItem di = new JMenuItem("低级");
JMenu about = new JMenu(" 关于 ");
JMenuItem GF = new JMenuItem("※高分榜");
JMenuItem ZZ = new JMenuItem("关于作者");
JMenuItem YX = new JMenuItem("关于游戏");
JMenuItem QK = new JMenuItem("清空记录");
static TanChiShe tcs = new TanChiShe();
public static void main(String[] args) {
// TanChiShe tcs = new TanChiShe();
tcs.f();
}
public void f(){
f.setBounds(250,100,515,530);
f.setLayout(null);
f.setAlwaysOnTop(true);//窗口始终保持最前面
f.setBackground(new Color(0,0,0));
f.setDefaultCloseOperation(0);
f.setResizable(false);
f.setVisible(true);
// f.getContentPane().setBackground(Color.BLACK);
f.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
System.exit(0);//退出程序
}
});
f.setJMenuBar(JMB);
JMB.add(file);
file.add(play);
file.add(pause);
JMB.add(hard);
hard.add(gao);
hard.add(zhong);
hard.add(di);
JMB.add(about);
about.add(GF);
GF.setForeground(Color.blue);
about.add(ZZ);
about.add(YX);
about.add(QK);
QK.setForeground(Color.red);
f.add(show);
show.setBounds(0,f.getHeight()-92,f.getWidth(),35);
// show.setBackground(Color.green);
// f.add(play);
// play.setBounds(240,240,80,25);
play.addActionListener(this);
pause.addActionListener(this);
gao.addActionListener(this);
zhong.addActionListener(this);
di.addActionListener(this);
GF.addActionListener(this);
ZZ.addActionListener(this);
YX.addActionListener(this);
QK.addActionListener(this);
show.add(Message);
Message.setForeground(Color.blue);
f.addKeyListener(this);
// show.addKeyListener(this);
play.addKeyListener(this);
sheChuShi();
}
public void sheChuShi(){//蛇初始化
sheTou = new JLabel(you);//用向右的图来初始蛇头
f.add(sheTou);
sheTou.setBounds(JianJu*0,JianJu*0,JianJu,JianJu);
// System.out.println("ishere");
shiWu = new JLabel("■");
f.add(shiWu);
shiWu.setBounds(10*JianJu,10*JianJu,JianJu,JianJu);
for(int i=0;i=diJi;i++) {
sheWei[i] = new JLabel("■");
f.add(sheWei[i]);
sheWei[i].setBounds(-1*JianJu,0*JianJu,JianJu,JianJu);
}
while(true){
if(out == true){
yunXing();
break;
}
try{
Thread.sleep(200);
}catch(Exception ex){
ex.printStackTrace();
}
}
}
public void sheJiaChang(){//蛇的长度增加
if(diJi max){
sheWei[++diJi] = new JLabel(new ImageIcon("tuPian\\isSheWei.jpg"));
f.add(sheWei[diJi]);
sheWei[diJi].setBounds(sheWei[diJi-1].getX(),sheWei[diJi-1].getY(),JianJu,JianJu);
// System.out.println("diJi "+diJi);
}
}
public void pengZhuanJianCe(){//检测蛇的碰撞情况
if(sheTou.getX()0 || sheTou.getY()0 ||
sheTou.getX()f.getWidth()-15 || sheTou.getY()f.getHeight()-105 ){
gameOver();
// System.out.println("GameOVER");
}
if(sheTou.getX() == shiWu.getX() sheTou.getY() == shiWu.getY()){
out: while(true){
shiWu.setLocation((int)(Math.random()*32)*JianJu,(int)(Math.random()*28)*JianJu);
for(int i=0;i=diJi;i++){
if(shiWu.getX()!= sheWei[i].getX() shiWu.getY()!=sheWei[i].getY()
sheTou.getX()!=shiWu.getX() sheTou.getY()!= shiWu.getY()){//如果食物不在蛇身上则退出循环,产生食物成功
break out;
}
}
}
sheJiaChang();
// System.out.println("吃了一个");
if(time100 ){
time -= jianTime;
}
else{}
Message.setText("级别:"+JiBie+" 蛇长:"+(diJi+2)+" 时间:"+time+"ms 分数:"+(jiFenQi+=10)+"");
}
for(int i=0;i=diJi;i++){
if(sheTou.getX() == sheWei[i].getX() sheTou.getY() == sheWei[i].getY()){
gameOver();
// System.out.println("吃到尾巴了");
}
}
}
public void yunXing(){
while(true){
while(run){
if(fangXiang == 1){//上
y-=1;
}
if(fangXiang == 2){//下
y+=1;
}
if(fangXiang == 3){//左
x-=1;
}
if(fangXiang == 4){//右
x+=1;
}
x2 = sheTou.getX();
y2 = sheTou.getY();
sheTou.setLocation(x*JianJu,y*JianJu); //设置蛇头的坐标 网格数*间隔
for(int i=diJi;i=0;i--){
if(i==0){
sheWei[i].setLocation(x2,y2);
// System.out.println(i+" "+sheTou.getX()+" "+sheTou.getY());
}
else{
sheWei[i].setLocation(sheWei[i-1].getX(),sheWei[i-1].getY());
// System.out.println(i+" "+sheWei[i].getX()+" "+sheWei[i].getY());
}
}
pengZhuanJianCe();
try{
Thread.sleep(time);
}catch(Exception e){
e.printStackTrace();
}
}
Message.setText("级别:"+JiBie+" 蛇长:"+(diJi+2)+" 时间:"+time+"ms 分数:"+(jiFenQi+=10)+"");
try{
Thread.sleep(200);
}catch(Exception e){
e.printStackTrace();
}
}
}
public void gameOver(){//游戏结束时处理
int in = JOptionPane.showConfirmDialog(f,"游戏已经结束!\n是否要保存分数","提示",JOptionPane.YES_NO_OPTION);
if(in == JOptionPane.YES_OPTION){
// System.out.println("YES");
String s = JOptionPane.showInputDialog(f,"输入你的名字:");
try{
FileInputStream fis = new FileInputStream("GaoFen.ini");//先把以前的数据读出来加到写的数据前
InputStreamReader isr = new InputStreamReader(fis);
BufferedReader br = new BufferedReader(isr);
String s2,setOut = "";
while((s2=br.readLine())!= null){
setOut =setOut+s2+"\n";
}
FileOutputStream fos = new FileOutputStream("GaoFen.ini");//输出到文件流
s = setOut+s+":"+jiFenQi+"\n";
fos.write(s.getBytes());
}catch(Exception e){}
}
System.exit(0);
}
public void keyTyped(KeyEvent arg0) {
// TODO 自动生成方法存根
}
public void keyPressed(KeyEvent arg0) {
// System.out.println(arg0.getSource());
if(arg0.getKeyCode() == KeyEvent.VK_UP){//按上下时方向的值相应改变
if(fangXiang != 2){
fangXiang = 1;
// sheTou.setIcon(shang);//设置蛇的方向
}
// System.out.println("UP");
}
if(arg0.getKeyCode() == KeyEvent.VK_DOWN){
if(fangXiang != 1){
fangXiang = 2;
// sheTou.setIcon(xia);
}
// System.out.println("DOWN");
}
if(arg0.getKeyCode() == KeyEvent.VK_LEFT){//按左右时方向的值相应改变
if(fangXiang != 4){
fangXiang = 3;
// sheTou.setIcon(zhuo);
}
// System.out.println("LEFT");
}
if(arg0.getKeyCode() == KeyEvent.VK_RIGHT){
if(fangXiang != 3){
fangXiang = 4;
// sheTou.setIcon(you);
}
// System.out.println("RIGHT");
}
}
public void keyReleased(KeyEvent arg0) {
// TODO 自动生成方法存根
}
public void actionPerformed(ActionEvent arg0) {
// TODO 自动生成方法存根
JMenuItem JI = (JMenuItem)arg0.getSource();
if(JI == play){
out = true;
run = true;
isRuned = true;
gao.setEnabled(false);
zhong.setEnabled(false);
di.setEnabled(false);
}
if(JI == pause){
run = false;
}
if(isRuned == false){//如果游戏还没运行,才可以设置级别
if(JI == gao){
time = 200;
jianTime = 1;
JiBie = "高级";
Message.setText("级别:"+JiBie+" 蛇长:"+(diJi+2)+" 时间:"+time+"ms 分数:"+jiFenQi);
}
if(JI == zhong){
time = 400;
jianTime = 2;
JiBie = "中级";
Message.setText("级别:"+JiBie+" 蛇长:"+(diJi+2)+" 时间:"+time+"ms 分数:"+jiFenQi);
}
if(JI == di){
time = 500;
jianTime = 3;
JiBie = "低级";
Message.setText("级别:"+JiBie+" 蛇长:"+(diJi+2)+" 时间:"+time+"ms 分数:"+jiFenQi);
}
}
if(JI == GF){
try{
FileInputStream fis = new FileInputStream("GaoFen.ini");
InputStreamReader isr = new InputStreamReader(fis);
BufferedReader br = new BufferedReader(isr);
String s,setOut = "";
while((s=br.readLine())!= null){
setOut =setOut+s+"\n";
}
if(setOut.equals("")){
JOptionPane.showMessageDialog(f,"暂无保存记录!","高分榜",JOptionPane.INFORMATION_MESSAGE);
}
else{
JOptionPane.showMessageDialog(f,setOut);
}
}catch(Exception e){
e.printStackTrace();
}
}
if(JI == ZZ){//关于作者
JOptionPane.showMessageDialog(f,"软件作者:申志飞\n地址:四川省绵阳市\nQQ:898513806\nE-mail:shenzhifeiok@126.com","关于作者",JOptionPane.INFORMATION_MESSAGE);
}
if(JI == YX){//关于游戏
JOptionPane.showMessageDialog(f,"贪吃蛇游戏\n游戏版本 V1.0","关于游戏",JOptionPane.INFORMATION_MESSAGE);
}
if(JI == QK){
try{
int select = JOptionPane.showConfirmDialog(f,"确实要清空记录吗?","清空记录",JOptionPane.YES_OPTION);
if(select == JOptionPane.YES_OPTION){
String setOut = "";
FileOutputStream fos = new FileOutputStream("GaoFen.ini");//输出到文件流
fos.write(setOut.getBytes());
}
}catch(Exception ex){}
}
}
}
//是我自己写的,本来里面有图片的,但无法上传,所以把图片去掉了,里面的ImageIcon等语句可以去掉。能正常运行。
1、PlaySound或者sndPlaySound
在google中一搜索,会出来很多相关例子。
2、从网上搜索、下载、使用第三方的音乐播放代码库。
贪吃蛇
import java.awt.*;
import java.awt.event.*;
public class GreedSnake //主类
{
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
new MyWindow();
}
}
class MyPanel extends Panel implements KeyListener,Runnable//自定义面板类,继承了键盘和线程接口
{
Button snake[]; //定义蛇按钮
int shu=0; //蛇的节数
int food[]; //食物数组
boolean result=true; //判定结果是输 还是赢
Thread thread; //定义线程
static int weix,weiy; //食物位置
boolean t=true; //判定游戏是否结束
int fangxiang=0; //蛇移动方向
int x=0,y=0; //蛇头位置
MyPanel()
{
setLayout(null);
snake=new Button[20];
food=new int [20];
thread=new Thread(this);
for(int j=0;j20;j++)
{
food[j]=(int)(Math.random()*99);//定义20个随机食物
}
weix=(int)(food[0]*0.1)*60; //十位*60为横坐标
weiy=(int)(food[0]%10)*40; //个位*40为纵坐标
for(int i=0;i20;i++)
{
snake[i]=new Button();
}
add(snake[0]);
snake[0].setBackground(Color.black);
snake[0].addKeyListener(this); //为蛇头添加键盘监视器
snake[0].setBounds(0,0,10,10);
setBackground(Color.cyan);
}
public void run() //接收线程
{
while(t)
{
if(fangxiang==0)//向右
{
try
{
x+=10;
snake[0].setLocation(x, y);//设置蛇头位置
if(x==weixy==weiy) //吃到食物
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint(); //重绘下一个食物
add(snake[shu]); //增加蛇节数和位置
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100); //睡眠100ms
}
catch(Exception e){}
}
else if(fangxiang==1)//向左
{
try
{
x-=10;
snake[0].setLocation(x, y);
if(x==weixy==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception e){}
}
else if(fangxiang==2)//向上
{
try
{
y-=10;
snake[0].setLocation(x, y);
if(x==weixy==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception e){}
}
else if(fangxiang==3)//向下
{
try
{
y+=10;
snake[0].setLocation(x, y);
if(x==weixy==weiy)
{
shu++;
weix=(int)(food[shu]*0.1)*60;
weiy=(int)(food[shu]%10)*40;
repaint();
add(snake[shu]);
snake[shu].setBounds(snake[shu-1].getBounds());
}
thread.sleep(100);
}
catch(Exception e){}
}
int num1=shu;
while(num11)//判断是否咬自己的尾巴
{
if(snake[num1].getBounds().x==snake[0].getBounds().xsnake[num1].getBounds().y==snake[0].getBounds().y)
{
t=false;
result=false;
repaint();
}
num1--;
}
if(x0||x=this.getWidth()||y0||y=this.getHeight())//判断是否撞墙
{
t=false;
result=false;
repaint();
}
int num=shu;
while(num0) //设置蛇节位置
{
snake[num].setBounds(snake[num-1].getBounds());
num--;
}
if(shu==15) //如果蛇节数等于15则胜利
{
t=false;
result=true;
repaint();
}
}
}
public void keyPressed(KeyEvent e) //按下键盘方向键
{
if(e.getKeyCode()==KeyEvent.VK_RIGHT)//右键
{
if(fangxiang!=1)//如果先前方向不为左
fangxiang=0;
}
else if(e.getKeyCode()==KeyEvent.VK_LEFT)
{ if(fangxiang!=0)
fangxiang=1;
}
else if(e.getKeyCode()==KeyEvent.VK_UP)
{ if(fangxiang!=3)
fangxiang=2;
}
else if(e.getKeyCode()==KeyEvent.VK_DOWN)
{ if(fangxiang!=2)
fangxiang=3;
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public void paint(Graphics g) //在面板上绘图
{
int x1=this.getWidth()-1;
int y1=this.getHeight()-1;
g.setColor(Color.red);
g.fillOval(weix, weiy, 10, 10);//食物
g.drawRect(0, 0, x1, y1); //墙
if(t==falseresult==false)
g.drawString("GAME OVER!", 250, 200);//输出游戏失败
else if(t==falseresult==true)
g.drawString("YOU WIN!", 250, 200);//输出游戏成功
}
}
class MyWindow extends Frame implements ActionListener//自定义窗口类
{
MyPanel my;
Button btn;
Panel panel;
MyWindow()
{
super("GreedSnake");
my=new MyPanel();
btn=new Button("begin");
panel=new Panel();
btn.addActionListener(this);
panel.add(new Label("begin后请按Tab键选定蛇"));
panel.add(btn);
panel.add(new Label("按上下左右键控制蛇行动"));
add(panel,BorderLayout.NORTH);
add(my,BorderLayout.CENTER);
setBounds(100,100,610,500);
setVisible(true);
validate();
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
});
}
public void actionPerformed(ActionEvent e)//按下begin按钮
{
if(e.getSource()==btn)
{
try
{
my.thread.start(); //开始线程
my.validate();
}
catch(Exception ee){}
}
}
}
背景音乐最简单
首先准备一个背景音乐的音频文件例如:
audio src="./mp3/xx.mp3" controls="controls" preload id="music" hidden /audio
在打开游戏的时候就用JS触发,其他音效也是一样的
先准备好音频文件,当某个节点触发后读取这条对应的音频文件就可以了!
这个简单啊。开一个线程,然后播放音乐就是了。至于用什么语言,平台,不用的语言都大同小异
用MVC方式实现的贪吃蛇游戏,共有4个类。运行GreedSnake运行即可。主要是观察者模式的使用,我已经添加了很多注释了。
1、
/*
* 程序名称:贪食蛇
* 原作者:BigF
* 修改者:algo
* 说明:我以前也用C写过这个程序,现在看到BigF用Java写的这个,发现虽然作者自称是Java的初学者,
* 但是明显编写程序的素养不错,程序结构写得很清晰,有些细微得地方也写得很简洁,一时兴起之
* 下,我认真解读了这个程序,发现数据和表现分开得很好,而我近日正在学习MVC设计模式,
* 因此尝试把程序得结构改了一下,用MVC模式来实现,对源程序得改动不多。
* 我同时也为程序增加了一些自己理解得注释,希望对大家阅读有帮助。
*/
package mvcTest;
/**
* @author WangYu
* @version 1.0
* Description:
* /pre
* Create on :Date :2005-6-13 Time:15:57:16
* LastModified:
* History:
*/
public class GreedSnake {
public static void main(String[] args) {
SnakeModel model = new SnakeModel(20,30);
SnakeControl control = new SnakeControl(model);
SnakeView view = new SnakeView(model,control);
//添加一个观察者,让view成为model的观察者
model.addObserver(view);
(new Thread(model)).start();
}
}
-------------------------------------------------------------
2、
package mvcTest;
//SnakeControl.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
* MVC中的Controler,负责接收用户的操作,并把用户操作通知Model
*/
public class SnakeControl implements KeyListener{
SnakeModel model;
public SnakeControl(SnakeModel model){
this.model = model;
}
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (model.running){ // 运行状态下,处理的按键
switch (keyCode) {
case KeyEvent.VK_UP:
model.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
model.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
model.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
model.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
model.speedUp();
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
model.speedDown();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
model.changePauseState();
break;
default:
}
}
// 任何情况下处理的按键,按键导致重新启动游戏
if (keyCode == KeyEvent.VK_R ||
keyCode == KeyEvent.VK_S ||
keyCode == KeyEvent.VK_ENTER) {
model.reset();
}
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
}
}
-------------------------------------------------------------
3、
/*
*
*/
package mvcTest;
/**
* 游戏的Model类,负责所有游戏相关数据及运行
* @author WangYu
* @version 1.0
* Description:
* /pre
* Create on :Date :2005-6-13 Time:15:58:33
* LastModified:
* History:
*/
//SnakeModel.java
import javax.swing.*;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;
/**
* 游戏的Model类,负责所有游戏相关数据及运行
*/
class SnakeModel extends Observable implements Runnable {
boolean[][] matrix; // 指示位置上有没蛇体或食物
LinkedList nodeArray = new LinkedList(); // 蛇体
Node food;
int maxX;
int maxY;
int direction = 2; // 蛇运行的方向
boolean running = false; // 运行状态
int timeInterval = 200; // 时间间隔,毫秒
double speedChangeRate = 0.75; // 每次得速度变化率
boolean paused = false; // 暂停标志
int score = 0; // 得分
int countMove = 0; // 吃到食物前移动的次数
// UP and DOWN should be even
// RIGHT and LEFT should be odd
public static final int UP = 2;
public static final int DOWN = 4;
public static final int LEFT = 1;
public static final int RIGHT = 3;
public SnakeModel( int maxX, int maxY) {
this.maxX = maxX;
this.maxY = maxY;
reset();
}
public void reset(){
direction = SnakeModel.UP; // 蛇运行的方向
timeInterval = 200; // 时间间隔,毫秒
paused = false; // 暂停标志
score = 0; // 得分
countMove = 0; // 吃到食物前移动的次数
// initial matirx, 全部清0
matrix = new boolean[maxX][];
for (int i = 0; i maxX; ++i) {
matrix[i] = new boolean[maxY];
Arrays.fill(matrix[i], false);
}
// initial the snake
// 初始化蛇体,如果横向位置超过20个,长度为10,否则为横向位置的一半
int initArrayLength = maxX 20 ? 10 : maxX / 2;
nodeArray.clear();
for (int i = 0; i initArrayLength; ++i) {
int x = maxX / 2 + i;//maxX被初始化为20
int y = maxY / 2; //maxY被初始化为30
//nodeArray[x,y]: [10,15]-[11,15]-[12,15]~~[20,15]
//默认的运行方向向上,所以游戏一开始nodeArray就变为:
// [10,14]-[10,15]-[11,15]-[12,15]~~[19,15]
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;
}
// 创建食物
food = createFood();
matrix[food.x][food.y] = true;
}
public void changeDirection(int newDirection) {
// 改变的方向不能与原来方向同向或反向
if (direction % 2 != newDirection % 2) {
direction = newDirection;
}
}
/**
* 运行一次
* @return
*/
public boolean moveOn() {
Node n = (Node) nodeArray.getFirst();
int x = n.x;
int y = n.y;
// 根据方向增减坐标值
switch (direction) {
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
// 如果新坐标落在有效范围内,则进行处理
if ((0 = x x maxX) (0 = y y maxY)) {
if (matrix[x][y]) { // 如果新坐标的点上有东西(蛇体或者食物)
if (x == food.x y == food.y) { // 吃到食物,成功
nodeArray.addFirst(food); // 从蛇头赠长
// 分数规则,与移动改变方向的次数和速度两个元素有关
int scoreGet = (10000 - 200 * countMove) / timeInterval;
score += scoreGet 0 ? scoreGet : 10;
countMove = 0;
food = createFood(); // 创建新的食物
matrix[food.x][food.y] = true; // 设置食物所在位置
return true;
} else // 吃到蛇体自身,失败
return false;
} else { // 如果新坐标的点上没有东西(蛇体),移动蛇体
nodeArray.addFirst(new Node(x, y));
matrix[x][y] = true;
n = (Node) nodeArray.removeLast();
matrix[n.x][n.y] = false;
countMove++;
return true;
}
}
return false; // 触到边线,失败
}
public void run() {
running = true;
while (running) {
try {
Thread.sleep(timeInterval);
} catch (Exception e) {
break;
}
if (!paused) {
if (moveOn()) {
setChanged(); // Model通知View数据已经更新
notifyObservers();
} else {
JOptionPane.showMessageDialog(null,
"you failed",
"Game Over",
JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running = false;
}
private Node createFood() {
int x = 0;
int y = 0;
// 随机获取一个有效区域内的与蛇体和食物不重叠的位置
do {
Random r = new Random();
x = r.nextInt(maxX);
y = r.nextInt(maxY);
} while (matrix[x][y]);
return new Node(x, y);
}
public void speedUp() {
timeInterval *= speedChangeRate;
}
public void speedDown() {
timeInterval /= speedChangeRate;
}
public void changePauseState() {
paused = !paused;
}
public String toString() {
String result = "";
for (int i = 0; i nodeArray.size(); ++i) {
Node n = (Node) nodeArray.get(i);
result += "[" + n.x + "," + n.y + "]";
}
return result;
}
}
class Node {
int x;
int y;
Node(int x, int y) {
this.x = x;
this.y = y;
}
}
------------------------------------------------------------
4、
package mvcTest;
//SnakeView.java
import javax.swing.*;
import java.awt.*;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Observer;
/**
* MVC模式中得Viewer,只负责对数据的显示,而不用理会游戏的控制逻辑
*/
public class SnakeView implements Observer {
SnakeControl control = null;
SnakeModel model = null;
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;
public static final int canvasWidth = 200;
public static final int canvasHeight = 300;
public static final int nodeWidth = 10;
public static final int nodeHeight = 10;
public SnakeView(SnakeModel model, SnakeControl control) {
this.model = model;
this.control = control;
mainFrame = new JFrame("GreedSnake");
Container cp = mainFrame.getContentPane();
// 创建顶部的分数显示
labelScore = new JLabel("Score:");
cp.add(labelScore, BorderLayout.NORTH);
// 创建中间的游戏显示区域
paintCanvas = new Canvas();
paintCanvas.setSize(canvasWidth + 1, canvasHeight + 1);
paintCanvas.addKeyListener(control);
cp.add(paintCanvas, BorderLayout.CENTER);
// 创建底下的帮助栏
JPanel panelButtom = new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;
labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.NORTH);
labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.CENTER);
labelHelp = new JLabel("SPACE or P for pause", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.SOUTH);
cp.add(panelButtom, BorderLayout.SOUTH);
mainFrame.addKeyListener(control);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
}
void repaint() {
Graphics g = paintCanvas.getGraphics();
//draw background
g.setColor(Color.WHITE);
g.fillRect(0, 0, canvasWidth, canvasHeight);
// draw the snake
g.setColor(Color.BLACK);
LinkedList na = model.nodeArray;
Iterator it = na.iterator();
while (it.hasNext()) {
Node n = (Node) it.next();
drawNode(g, n);
}
// draw the food
g.setColor(Color.RED);
Node n = model.food;
drawNode(g, n);
updateScore();
}
private void drawNode(Graphics g, Node n) {
g.fillRect(n.x * nodeWidth,
n.y * nodeHeight,
nodeWidth - 1,
nodeHeight - 1);
}
public void updateScore() {
String s = "Score: " + model.score;
labelScore.setText(s);
}
public void update(Observable o, Object arg) {
repaint();
}
}
希望采纳