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开始学习cocos2d啦,加油啊!!!
站在用户的角度思考问题,与客户深入沟通,找到沅陵网站设计与沅陵网站推广的解决方案,凭借多年的经验,让设计与互联网技术结合,创造个性化、用户体验好的作品,建站类型包括:成都做网站、网站建设、外贸营销网站建设、企业官网、英文网站、手机端网站、网站推广、域名注册、虚拟空间、企业邮箱。业务覆盖沅陵地区。第一个hello world界面
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "SimpleAudioEngine.h"
class HelloWorld : public cocos2d::CCLayer
{
public:
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
static cocos2d::CCScene* scene();
// a selector callback
void menuCloseCallback(CCObject* pSender);
// implement the "static node()" method manually
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
#include "MyLayer.h"
using namespace cocos2d;
CCScene* HelloWorld::scene()
{
CCScene * scene = NULL;
do
{
// 'scene' is an autorelease object
scene = CCScene::create();
CC_BREAK_IF(! scene);
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
CC_BREAK_IF(! layer);
// add layer as a child to scene
scene->addChild(layer);
} while (0);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
bool bRet = false;
do
{
//////////////////////////////////////////////////////////////////////////
// super init first
//////////////////////////////////////////////////////////////////////////
CC_BREAK_IF(! CCLayer::init());
//////////////////////////////////////////////////////////////////////////
// add your codes below...
//////////////////////////////////////////////////////////////////////////
// 1. Add a menu item with "X" p_w_picpath, which is clicked to quit the program.
// Create a "close" menu item with close icon, it's an auto release object.
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
CC_BREAK_IF(! pCloseItem);
// Place the menu item bottom-right conner.
pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));
// Create a menu with the "close" menu item, it's an auto release object.
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
CC_BREAK_IF(! pMenu);
// Add the menu to HelloWorld layer as a child layer.
this->addChild(pMenu, 1);
// 2. Add a label shows "Hello World".
// Create a label and initialize with string "Hello World".
CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
CC_BREAK_IF(! pLabel);
// Get window size and place the label upper.
CCSize size = CCDirector::sharedDirector()->getWinSize();
pLabel->setPosition(ccp(size.width / 2, size.height - 50));
// Add the label to HelloWorld layer as a child layer.
this->addChild(pLabel, 1);
// 3. Add add a splash screen, show the cocos2d splash p_w_picpath.
CCSprite* pSprite = CCSprite::create("HelloWorld.png");
CC_BREAK_IF(! pSprite);
// Place the sprite on the center of the screen
pSprite->setPosition(ccp(size.width/2, size.height/2));
// Add the sprite to HelloWorld layer as a child layer.
this->addChild(pSprite, 0);
bRet = true;
} while (0);
return bRet;
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
// "close" menu item clicked
// CCDirector::sharedDirector()->end();
//场景切换
CCDirector::sharedDirector()->replaceScene(CCTransitionSlideInT::create(3.0,CMyLayer::scence()));
}
第二个场景代码
#pragma once
#include "cocos2d.h"
using namespace cocos2d;
class CMyLayer:public CCLayer
{
public:
CMyLayer(void);
~CMyLayer(void);
static CCScene * scence();
virtual bool init();
void CMyLayer::menuCloseCallback(CCObject* pSender);
CREATE_FUNC(CMyLayer);
};
#include "MyLayer.h"
CMyLayer::CMyLayer(void)
{
}
CMyLayer::~CMyLayer(void)
{
}
CCScene *CMyLayer:: scence()
{
CCScene *pScence = CCScene::create();
CMyLayer *pCMyLayer = CMyLayer::create();
pScence->addChild(pCMyLayer);
return pScence;
}
bool CMyLayer:: init()
{
CCLabelTTF *pLable = CCLabelTTF::create("HI Fighting..!!!","Arial",40);
pLable->setPosition(ccp(200,200));
this->addChild(pLable);
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(CMyLayer::menuCloseCallback));
//CC_BREAK_IF(! pCloseItem);
// Place the menu item bottom-right conner.
pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));
// Create a menu with the "close" menu item, it's an auto release object.
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
//CC_BREAK_IF(! pMenu);
return true;
}
void CMyLayer::menuCloseCallback(CCObject* pSender)
{
// "close" menu item clicked
CCDirector::sharedDirector()->end();
//CCDirector::sharedDirector()->replaceScene(CMyLayer::scence());
}
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