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简述
创新互联建站主打移动网站、成都网站制作、成都做网站、外贸营销网站建设、网站改版、网络推广、网站维护、国际域名空间、等互联网信息服务,为各行业提供服务。在技术实力的保障下,我们为客户承诺稳定,放心的服务,根据网站的内容与功能再决定采用什么样的设计。最后,要实现符合网站需求的内容、功能与设计,我们还会规划稳定安全的技术方案做保障。最近浏览网站的时候,忘记在哪里看的这个FlappyBird了,这个小游戏在之前小火了一段时间。今天用QT简单的实现了一把,然后在网上找了一些相关的切图,便进行了制作。难度不是很大,只是通过写这篇博客,能有点启发以及大家共同学习。
效果图
代码
主界面控制
MainWindow::MainWindow(QWidget *parent) : BasicWindow(parent) , m_startGame(false) { ui.setupUi(this); setAttribute(Qt::WA_TranslucentBackground); initControl(); } void MainWindow::initControl() { loadStyleSheet("MainWindow"); m_scene = new MainGraphicsScene(this, rect()); QGraphicsView* view = new QGraphicsView(m_scene, this); view->setScene(m_scene); view->setStyleSheet("border:none; background:transparent;"); view->setCacheMode(QGraphicsView::CacheBackground); startWelcome(); } void MainWindow::startWelcome() { //道路 GraphicsRoadItem *roadItem = new GraphicsRoadItem(m_scene); //小鸟 m_bird = new FlappyBird(m_scene); //管道 GraphicsPipeitem *pipeItem = new GraphicsPipeitem(m_scene); //游戏状态检测,开启定时器,50ms检测一次 m_checkGameStatus = new QTimer(this); connect(m_checkGameStatus, SIGNAL(timeout()), this, SLOT(onCheckGameStatus())); //flappybird字母 static const int nLetters = 10; static struct { char const *pix; qreal initX, initY; qreal destX, destY; } letterData[nLetters] = { { "F", -1000, -1000, 150, 100 }, { "L", -800, -1000, 200, 100 }, { "A", -600, -1000, 250, 100 }, { "P", -400, -1000, 300, 100 }, { "P", 1000, 2000, 350, 100 }, { "Y", 800, 2000, 400, 100 }, { "B", 600, 2000, 260, 160 }, { "I", 400, 2000, 310, 160 }, { "R", 200, 2000, 360, 160 }, { "D", 0, 2000, 410, 160 } }; QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this); m_lettersGroupFading = new QParallelAnimationGroup(this); for (int i = 0; i < nLetters; ++i) { QString& htmlText = QString("%1").arg(letterData[i].pix); QGraphicsTextItem *letter = new QGraphicsTextItem(); letter->setHtml(htmlText); letter->setPos(letterData[i].initX, letterData[i].initY); QPropertyAnimation *moveAnim = new QPropertyAnimation(letter, "pos", lettersGroupMoving); moveAnim->setEndValue(QPointF(letterData[i].destX, letterData[i].destY)); moveAnim->setDuration(200); moveAnim->setEasingCurve(QEasingCurve::OutElastic); lettersGroupMoving->addPause(50); QPropertyAnimation *fadeAnim = new QPropertyAnimation(letter, "opacity", m_lettersGroupFading); fadeAnim->setDuration(1000); fadeAnim->setEndValue(0); fadeAnim->setEasingCurve(QEasingCurve::OutQuad); m_scene->addItem(letter); } lettersGroupMoving->start(QAbstractAnimation::DeleteWhenStopped); //游戏开始按钮 QPixmap&& pix = QPixmap(":/FlappyBird/Resources/texture/startButton.png").scaled(QSize(160, 48), Qt::IgnoreAspectRatio, Qt::SmoothTransformation); GraphicsButtonItem* btnItem = new GraphicsButtonItem(pix, m_scene); btnItem->setPos(QPointF(220, 340)); QPropertyAnimation *fadeAnim = new QPropertyAnimation(btnItem, "opacity", m_lettersGroupFading); fadeAnim->setDuration(600); fadeAnim->setEndValue(0); fadeAnim->setEasingCurve(QEasingCurve::OutQuad); connect(btnItem, SIGNAL(clicked()), this, SLOT(onStartBtnClicked())); connect(fadeAnim, &QPropertyAnimation::finished, [this](){ m_startGame = true; m_checkGameStatus->start(50); m_bird->flyLandfallAnimation(); }); } void MainWindow::onCheckGameStatus() { //检测小鸟是否与地面和管道发生碰撞 if (m_bird->checkIsCollided()) { GameOver(); } } void MainWindow::GameOver() { static const int nLetters = 8; static struct { char const *pix; qreal initX, initY; qreal destX, destY; } letterData[nLetters] = { { "G", -1000, -1000, 150, 100 }, { "A", -800, -1000, 200, 100 }, { "M", -600, -1000, 250, 100 }, { "E", -400, -1000, 300, 100 }, { "O", 600, 2000, 260, 160 }, { "V", 400, 2000, 310, 160 }, { "E", 200, 2000, 360, 160 }, { "R", 0, 2000, 410, 160 } }; QParallelAnimationGroup * lettersGroupMoving = new QParallelAnimationGroup(this); for (int i = 0; i < nLetters; ++i) { QString& htmlText = QString("%1").arg(letterData[i].pix); QGraphicsTextItem *letter = new QGraphicsTextItem(); letter->setHtml(htmlText); letter->setPos(letterData[i].initX, letterData[i].initY); QPropertyAnimation *moveAnim = new QPropertyAnimation(letter, "pos", lettersGroupMoving); moveAnim->setEndValue(QPointF(letterData[i].destX, letterData[i].destY)); moveAnim->setDuration(200); moveAnim->setEasingCurve(QEasingCurve::OutElastic); m_scene->addItem(letter); } lettersGroupMoving->start(QAbstractAnimation::DeleteWhenStopped); m_scene->removeItem(m_bird); } void MainWindow::onStartBtnClicked() { m_lettersGroupFading->start(QAbstractAnimation::DeleteWhenStopped); } void MainWindow::keyPressEvent(QKeyEvent *event) { if (m_startGame) { m_bird->keyPressEvent(event); } }
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