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如何在android中利view实现一个推箱子小游戏-创新互联

如何在android中利view实现一个推箱子小游戏?针对这个问题,这篇文章详细介绍了相对应的分析和解答,希望可以帮助更多想解决这个问题的小伙伴找到更简单易行的方法。

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自定义view:

package com.jisai.materialdesigndemo.tuixiangzhi; 
 
import android.content.Context; 
import android.graphics.Bitmap; 
import android.graphics.BitmapFactory; 
import android.graphics.Canvas; 
import android.graphics.Color; 
import android.graphics.Paint; 
import android.graphics.Rect; 
import android.util.AttributeSet; 
import android.util.Log; 
import android.widget.ImageView; 
 
import com.jisai.materialdesigndemo.R; 
 
import java.util.ArrayList; 
 
public class View_tuixiangzhi extends ImageView { 
  ArrayList arrayList = new ArrayList<>(); 
  int[][][] ccc =new int[300][15][15]; 
  int kk=0; 
  Canvas canvas; 
  private int mWidth; 
  private int mHeight; 
  Boolean flag=false; 
  Bitmap bitmap0= BitmapFactory.decodeResource(getResources(), R.mipmap.qiang); 
  Bitmap bitmap1= BitmapFactory.decodeResource(getResources(),R.mipmap.kong); 
  Bitmap bitmap2= BitmapFactory.decodeResource(getResources(),R.mipmap.ren_1); 
  Bitmap bitmap3= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_1); 
  Bitmap bitmap4= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_2); 
  Bitmap bitmap5= BitmapFactory.decodeResource(getResources(),R.mipmap.hua); 
  Bitmap bitmap6= BitmapFactory.decodeResource(getResources(),R.mipmap.renandhua); 
  int [][]aaa= {//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,5,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,3,1,3,5,0,0,0,0,0}, 
      {0,0,0,0,5,3,2,1,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,3,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,5,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} 
  }; 
 
  public interface PassLitener 
  { 
    void pass(); 
  } 
  private PassLitener mPassLitener; 
  public void setPassLitener(PassLitener mPassLitener) 
  { 
    this.mPassLitener = mPassLitener; 
  } 
 
  public View_tuixiangzhi(Context context) { 
    super(context); 
    init("MyImageView(Context context)"); 
  } 
 
  public View_tuixiangzhi(Context context, AttributeSet attrs) { 
    super(context, attrs); 
    init("MyImageView(Context context, AttributeSet attrs)"); 
  } 
 
  public View_tuixiangzhi(Context context, AttributeSet attrs, int defStyle) { 
    super(context, attrs, defStyle); 
    init("MyImageView(Context context, AttributeSet attrs, int defStyle)"); 
 
  } 
 
  private void init(String structName) { 
  } 
 
  @Override 
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { 
    int specSize = MeasureSpec.getSize(widthMeasureSpec); 
 
    mWidth = specSize; 
    specSize = MeasureSpec.getSize(heightMeasureSpec); 
 
    mHeight = specSize; 
 
    Log.e("宽高:","宽:"+mWidth+"高:"+mHeight); 
 
    setMeasuredDimension(mWidth, mHeight); 
 
  } 
 
  @Override 
  protected void onDraw(Canvas canvas) { 
    Log.e("onDraw:","onDraw"); 
    this.canvas=canvas; 
    super.onDraw(canvas); 
    Paint p=new Paint(); 
    p.setColor(Color.RED); 
    //canvas.drawRect(20,20,100,100,p); 
    //canvas.drawColor(Color.RED); 
    for(int i=0;i<15;i++){ 
      for(int k=0;k<15;k++){ 
        int x=aaa[i][k]; 
 
        Rect rect = new Rect((mWidth/15)*k,(mWidth/15)*i,(mWidth/15)*(k+1),(mWidth/15)*(i+1)); 
        switch (x){ 
          case 0: 
            canvas.drawBitmap(bitmap0,null,rect,p); 
            break; 
          case 1: 
            canvas.drawBitmap(bitmap1,null,rect,p); 
            break; 
          case 2: 
            canvas.drawBitmap(bitmap2,null,rect,p); 
            break; 
          case 3: 
            canvas.drawBitmap(bitmap3,null,rect,p); 
            break; 
          case 4: 
            canvas.drawBitmap(bitmap4,null,rect,p); 
            break; 
          case 5: 
            canvas.drawBitmap(bitmap5,null,rect,p); 
            break; 
          case 6: 
            canvas.drawBitmap(bitmap6,null,rect,p); 
            break; 
 
        } 
      } 
    } 
 
 
 
  } 
 
  public void setaaa(int [][]xxx){ 
    for(int i=0;i<15;i++){ 
      for(int k=0;k<15;k++) { 
        aaa[i][k]=xxx[i][k]; 
      } 
    } 
    kk=0; 
    arrayList.clear(); 
    postInvalidate(); 
  } 
  public void moveLeft(){ 
    addBack(); 
    flag=false; 
    for(int i=0;i<15;i++){ 
      if (flag){ 
        break; 
      } 
      for(int k=0;k<15;k++) { 
        if (flag){ 
          break; 
        } 
        int x = aaa[i][k]; 
        if(x==2|x==6){ 
          Log.e("x",""+x+"i:"+i+"k:"+k); 
 
          switch ( aaa[i][k-1]){ 
            case 0://左边是墙,不能移动 
              break; 
            case 1://左边是空,可以移动 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i][k-1]=2; 
 
              break; 
            case 3://左边是空箱子 
              if(aaa[i][k-2]==5){//箱子左边是花 
                aaa[i][k-2]=4; 
                aaa[i][k-1]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
 
              }else if(aaa[i][k-2]==1){//箱子左边是空 
                aaa[i][k-2]=3; 
                aaa[i][k-1]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
 
              }else{}//是其他则不能移动 
 
              break; 
            case 4://左边是满箱子 
              if(aaa[i][k-2]==5){//箱子左边是花 
                aaa[i][k-2]=4; 
                aaa[i][k-1]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
 
              }else if(aaa[i][k-2]==1){//箱子左边是空 
                aaa[i][k-2]=3; 
                aaa[i][k-1]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
 
              }else{}//是其他则不能移动 
              break; 
            case 5://左边是花 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i][k-1]=6; 
 
              break; 
          } 
          flag=true; 
        } 
      } 
    } 
 
 
    postInvalidate(); 
    ifPass(); 
  } 
  public void moveRight(){ 
    addBack(); 
    flag=false; 
    for(int i=0;i<15;i++){ 
      if (flag){ 
        break; 
      } 
      for(int k=0;k<15;k++) { 
        int x = aaa[i][k]; 
        if (flag){ 
          break; 
        } 
        if(x==2|x==6){ 
          Log.e("x",""+x+"i:"+i+"k:"+k); 
          switch ( aaa[i][k+1]){ 
            case 0://右边是墙,不能移动 
              break; 
            case 1://右边是空,可以移动 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i][k+1]=2; 
              break; 
            case 3://右边是空箱子 
              if(aaa[i][k+2]==5){//箱子右边是花 
                aaa[i][k+2]=4; 
                aaa[i][k+1]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i][k+2]==1){//箱子右边是空 
                aaa[i][k+2]=3; 
                aaa[i][k+1]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 4://右边是满箱子 
              if(aaa[i][k+2]==5){//箱子右边是花 
                aaa[i][k+2]=4; 
                aaa[i][k+1]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i][k+2]==1){//箱子右边是空 
                aaa[i][k+2]=3; 
                aaa[i][k+1]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 5://右边是花 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i][k+1]=6; 
              break; 
          } 
          flag=true; 
        } 
      } 
    } 
 
    postInvalidate(); 
    ifPass(); 
  } 
  public void moveUp(){ 
    addBack(); 
    flag=false; 
    for(int i=0;i<15;i++){ 
      if (flag){ 
        break; 
      } 
      for(int k=0;k<15;k++) { 
        int x = aaa[i][k]; 
        if (flag){ 
          break; 
        } 
        if(x==2|x==6){ 
          Log.e("x",""+x+"i:"+i+"k:"+k); 
          switch ( aaa[i-1][k]){ 
            case 0://上边是墙,不能移动 
              break; 
            case 1://上边是空,可以移动 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i-1][k]=2; 
              break; 
            case 3://上边是空箱子 
              if(aaa[i-2][k]==5){//箱子上边是花 
                aaa[i-2][k]=4; 
                aaa[i-1][k]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i-2][k]==1){//箱子上边是空 
                aaa[i-2][k]=3; 
                aaa[i-1][k]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 4://上边是满箱子 
              if(aaa[i-2][k]==5){//箱子上边是花 
                aaa[i-2][k]=4; 
                aaa[i-1][k]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i-2][k]==1){//箱子上边是空 
                aaa[i-2][k]=3; 
                aaa[i-1][k]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 5://上边是花 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i-1][k]=6; 
              break; 
          } 
          flag=true; 
        } 
      } 
    } 
 
    postInvalidate(); 
    ifPass(); 
  } 
  public void moveDown(){ 
    addBack(); 
    flag=false; 
    for(int i=0;i<15;i++){ 
      if (flag){ 
        break; 
      } 
      for(int k=0;k<15;k++) { 
        int x = aaa[i][k]; 
        if (flag){ 
          break; 
        } 
        if(x==2|x==6){ 
          Log.e("x",""+x+"i:"+i+"k:"+k); 
          switch ( aaa[i+1][k]){ 
            case 0://下边是墙,不能移动 
              break; 
            case 1://下边是空,可以移动 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i+1][k]=2; 
              break; 
            case 3://下边是空箱子 
              if(aaa[i+2][k]==5){//箱子下边是花 
                aaa[i+2][k]=4; 
                aaa[i+1][k]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i+2][k]==1){//箱子下边是空 
                aaa[i+2][k]=3; 
                aaa[i+1][k]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 4://下边是满箱子 
              if(aaa[i+2][k]==5){//箱子下边是花 
                aaa[i+2][k]=4; 
                aaa[i+1][k]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i+2][k]==1){//箱子下边是空 
                aaa[i+2][k]=3; 
                aaa[i+1][k]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 5://下边是花 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i+1][k]=6; 
              break; 
          } 
          flag=true; 
        } 
      } 
    } 
    postInvalidate(); 
    ifPass(); 
  } 
 
  public void ifPass(){ 
    flag=false; 
    for(int i=0;i<15;i++){ 
      if (flag){ 
        break; 
      } 
      for(int k=0;k<15;k++) { 
        int x = aaa[i][k]; 
        if (flag){ 
          break; 
        } 
        if(x==3){//还有空箱子 
          flag=true; 
        } 
      } 
    } 
 
    if (!flag){//没有一个空箱子 
      mPassLitener.pass(); 
    } 
  } 
 
  public void moveBack(){ 
    if(arrayList.size()>0){ 
      this.aaa=(arrayList.get(arrayList.size()-1)); 
      postInvalidate(); 
      arrayList.remove(arrayList.size()-1); 
    } 
  } 
  public void addBack(){ 
    if(kk>299){ 
      arrayList.clear(); 
      kk=0; 
    } 
    if(arrayList.size()>99){ 
      arrayList.remove(0); 
    } 
    for(int i=0;i<15;i++){ 
      for(int k=0;k<15;k++){ 
        ccc[kk][i][k]=aaa[i][k]; 
      } 
    } 
    arrayList.add(ccc[kk]); 
    kk++; 
  } 
 
} 


标题名称:如何在android中利view实现一个推箱子小游戏-创新互联
转载源于:http://6mz.cn/article/cspgpg.html

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