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Namespace: UnityEngine
创新互联建站专注于企业全网整合营销推广、网站重做改版、庆阳网站定制设计、自适应品牌网站建设、H5网站设计、商城系统网站开发、集团公司官网建设、外贸营销网站建设、高端网站制作、响应式网页设计等建站业务,价格优惠性价比高,为庆阳等各大城市提供网站开发制作服务。 DescriptionInformation about the current or next state.
AnimatorStateInfo.nameHash
var nameHash: int;DescriptionName of the State.
The hash is generated using Animator::StringToHash. The string to pass should include the parent layer's name. For example, if you have aRun
state in the Base Layer
the string to generate the hash will be Base Layer.Run
.
AnimatorStateInfo.normalizedTimeNormalized time of the State.
The integer part is the number of time a state has been looped. The fractional part is the % (0-1) of progress in the current loop.