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import java.awt.Color;//界面不是很高大上档次,但是能满足你的基本需求,希望对你薯谈源有用
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.border.Border;
import javax.swing.border.LineBorder;
public class 抽奖游戏 extends JFrame {
static 抽奖游戏 frame;
public 抽奖游戏() {
setLayout(new GridLayout(3, 3, 3, 3));
Border border = new LineBorder(Color.BLUE, 4);
JButton l1 = new JButton();
JButton l2 = new JButton();
JButton l3 = new JButton();
JButton l4 = new JButton();
JButton l5 = new JButton();
JButton l6 = new JButton();
JButton l7 = new JButton("祝你好运");
JButton l8 = new JButton("中奖规则");
JButton l9 = new JButton("再次抽奖");
l1.setBorder(border);
l2.setBorder(border);
l3.setBorder(border);
l4.setBorder(border);
l5.setBorder(border);
l6.setBorder(border);
l7.setBorder(border);
l8.setBorder(border);
l9.setBorder(border);
String[] num2 = { "1", "2", "3", "4", "5", "6" };
l8.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
JOptionPane.showMessageDialog(null, "游戏规则:\n" + "特等奖:\n"
数态 + "第一行或者第二行出现的数字全部相同\n"
+ "第一第二行出现升序的1,2,3,4,5,6或者降序的6,5,4,3,2,1\n" + "一等奖\n"
+ "1:第一行或第二行的数字降序排列或者升序排列\n"
+ "2:第一行或者第二行相邻的按钮出现一样的数字\n");
}
});
l9.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
l1.setText("*");
l2.setText("*");
l3.setText("*");
l4.setText("*");
侍没 l5.setText("*");
l6.setText("*");
l7.setBackground(Color.lightGray);
l7.setText("离中奖不远了!");
}
});
l6.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * 10) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * 10) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * 10) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * 10) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * 10) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * 10) % 6;
l6.setText(num2[j6]);
if (j1 == j2 j2 == j3 || j4 == j5 j5 == j6 || j1 == 1
j2 == 2 j3 == 3 j4 == 4 j5 == 5 j6 == 6
|| j1 == 6 j2 == 5 j3 == 4 j4 == 3 j5 == 2
j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 j2 j2 j3 || j3 j2 j2 j1 || j4 j5
j5 j6 || j6 j5 j5 j4 || j1 == j2
j5 == j4 || j1 == j2 j5 == j6 || j3 == j2
j4 == j5 || j5 == j6 j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,加油!");
}
}
});
l5.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * 10) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * 10) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * 10) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * 10) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * 10) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * 10) % 6;
l6.setText(num2[j6]);
if (j1 == j2 j2 == j3 || j4 == j5 j5 == j6 || j1 == 1
j2 == 2 j3 == 3 j4 == 4 j5 == 5 j6 == 6
|| j1 == 6 j2 == 5 j3 == 4 j4 == 3 j5 == 2
j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 j2 j2 j3 || j3 j2 j2 j1 || j4 j5
j5 j6 || j6 j5 j5 j4 || j1 == j2
j5 == j4 || j1 == j2 j5 == j6 || j3 == j2
j4 == j5 || j5 == j6 j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,加油!");
}
}
});
l4.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * 10) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * 10) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * 10) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * 10) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * 10) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * 10) % 6;
l6.setText(num2[j6]);
if (j1 == j2 j2 == j3 || j4 == j5 j5 == j6 || j1 == 1
j2 == 2 j3 == 3 j4 == 4 j5 == 5 j6 == 6
|| j1 == 6 j2 == 5 j3 == 4 j4 == 3 j5 == 2
j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 j2 j2 j3 || j3 j2 j2 j1 || j4 j5
j5 j6 || j6 j5 j5 j4 || j1 == j2
j5 == j4 || j1 == j2 j5 == j6 || j3 == j2
j4 == j5 || j5 == j6 j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,加油!");
}
}
});
l3.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * 10) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * 10) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * 10) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * 10) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * 10) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * 10) % 6;
l6.setText(num2[j6]);
if (j1 == j2 j2 == j3 || j4 == j5 j5 == j6 || j1 == 1
j2 == 2 j3 == 3 j4 == 4 j5 == 5 j6 == 6
|| j1 == 6 j2 == 5 j3 == 4 j4 == 3 j5 == 2
j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 j2 j2 j3 || j3 j2 j2 j1 || j4 j5
j5 j6 || j6 j5 j5 j4 || j1 == j2
j5 == j4 || j1 == j2 j5 == j6 || j3 == j2
j4 == j5 || j5 == j6 j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,加油!");
}
}
});
l2.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * 10) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * 10) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * 10) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * 10) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * 10) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * 10) % 6;
l6.setText(num2[j6]);
if (j1 == j2 j2 == j3 || j4 == j5 j5 == j6 || j1 == 1
j2 == 2 j3 == 3 j4 == 4 j5 == 5 j6 == 6
|| j1 == 6 j2 == 5 j3 == 4 j4 == 3 j5 == 2
j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 j2 j2 j3 || j3 j2 j2 j1 || j4 j5
j5 j6 || j6 j5 j5 j4 || j1 == j2
j5 == j4 || j1 == j2 j5 == j6 || j3 == j2
j4 == j5 || j5 == j6 j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,加油!");
}
}
});
l1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
int j1 = (int) (Math.random() * 10) % 6;
l1.setText(num2[j1]);
int j2 = (int) (Math.random() * 10) % 6;
l2.setText(num2[j2]);
int j3 = (int) (Math.random() * 10) % 6;
l3.setText(num2[j3]);
int j4 = (int) (Math.random() * 10) % 6;
l4.setText(num2[j4]);
int j5 = (int) (Math.random() * 10) % 6;
l5.setText(num2[j5]);
int j6 = (int) (Math.random() * 10) % 6;
l6.setText(num2[j6]);
if (j1 == j2 j2 == j3 || j4 == j5 j5 == j6 || j1 == 1
j2 == 2 j3 == 3 j4 == 4 j5 == 5 j6 == 6
|| j1 == 6 j2 == 5 j3 == 4 j4 == 3 j5 == 2
j6 == 1) {
l7.setBackground(Color.red);
l7.setText("特等奖");
} else if (j1 j2 j2 j3 || j3 j2 j2 j1 || j4 j5
j5 j6 || j6 j5 j5 j4 || j1 == j2
j5 == j4 || j1 == j2 j5 == j6 || j3 == j2
j4 == j5 || j5 == j6 j2 == j3) {
l7.setBackground(Color.YELLOW);
l7.setText("一等奖");
} else {
l7.setBackground(Color.lightGray);
l7.setText("未中奖,加油!");
}
}
});
Font font = new Font("", Font.BOLD, 20);
l1.setFont(font);
l2.setFont(font);
l3.setFont(font);
l4.setFont(font);
l5.setFont(font);
l6.setFont(font);
l7.setFont(font);
l8.setFont(font);
l9.setFont(font);
add(l1);
add(l2);
add(l3);
add(l4);
add(l5);
add(l6);
add(l7);
add(l8);
add(l9);
}
public static void main(String[] args) {
// TODO Auto-generated method stub
frame = new 抽奖游戏();
frame.setTitle("抽奖大战");
frame.setSize(500, 500);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
public class Lucky {
public static void main(String[] args){
System.out.println("请输入您的4位会员卡号:");
Scanner sc = new Scanner(System.in);
int number = sc.nextInt(); //接收用户从控制台输入的会员卡号,并保存在会员卡号变量中
int a = number/1000; //千位
int b = number%1000/100; //百位
int c = number%100/10; //十位
int d = number%10; //个位
if((a+b+c+d)20){
System.out.println("恭喜中奖!您是档尺幸运客户雹培");
}else{
System.out.println("谢谢参与!");
}
}
}
最基础的 没有异常判断 无限循行肆高环输入什么东西
抽取问题, 重点是 同一个学号不能重复被抽取.
解决办法很多,
比如数组可以使用下标来标记,号码是否被使用局高则,使用了就继续下一次抽桐棚取
也可以使用集合来抽取,把集合顺序打乱,然后随便抽几个就可以了
参考代码:数组法
import java.util.Random;
public class Test {
public static void main(String[] args) {
int stuNums=30;
int[] nums=new int[stuNums];//存储学号的数组
boolean[] flags=new boolean[stuNums];//标记,用于标记对应下标的学号是否已经被抽取过了
for (int i = 0; i 念袜stuNums; i++) {
nums[i]=i+1;//给学号赋值
}
Random r=new Random();
while(true){
int index = r.nextInt(stuNums);
if(!flags[index]){
System.out.println("A等:"+nums[index]);
flags[index]=true; //标记已经被使用过了
break;
}
}
for (int i = 0; i 2; i++) {
int index = r.nextInt(stuNums);
if(!flags[index]){
System.out.println("B等:"+nums[index]);
flags[index]=true;
}else{
i--;//如果已经被抽取过了 ,那么i建议,再次循环
}
}
for (int i = 0; i 3; i++) {
int index = r.nextInt(stuNums);
if(!flags[index]){
System.out.println("c等:"+nums[index]);
flags[index]=true;
}else{
i--;
}
}
}
}
集合法
import java.util.ArrayList;
import java.util.Collections;
public class Test2 {
public static void main(String[] args) {
int stuNums=20;
ArrayListInteger list=new ArrayListInteger();
for (int i = 0; i stuNums; i++) {
list.add(i+1);
}
System.out.println("有序"+list);
Collections.shuffle(list);//打乱顺序
System.out.println("乱序"+list);
System.out.println("A等"+list.get(0));
System.out.println("B等"+list.get(1));
System.out.println("B等"+list.get(2));
System.out.println("C等"+list.get(3));
System.out.println("C等"+list.get(4));
System.out.println("C等"+list.get(5));
}
}
找了两组程序:
代码一:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class GoodLucky extends JFrame implements ActionListener
{
JTextField tf = new JTextField();
JButton b1 = new JButton("开始");
JButton b2 = new JButton("停止");
boolean sg=false;
public GoodLucky(){
b1.setActionCommand("start");
JPanel p = new JPanel();
p.add(b1);
p.add(b2);
b1.addActionListener(this);
b2.addActionListener(this);
b2.setEnabled(false);
this.getContentPane().add(tf,"North");
this.getContentPane().add(p,"South");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(300,200);
this.setLocation(300,300);
Cursor cu = new Cursor(Cursor.HAND_CURSOR);
this.setCursor(cu);
this.setVisible(true);
tf.setText("祝大家鸿运!");
this.go();
}
public void go()
{
while(true)
{
if(sg==true)
{
String s = " ";
for(int j = 1; j = 7;j++)
{
int i = (int)(Math.random() * 9) + 1;
if(i 10)
{
s = s + " 0" + i;
}
else
{
s = s + " " + i;
}
}
tf.setText(s);
}
try
{
Thread.sleep(100);
}
catch(java.lang.InterruptedException e)
{
e.printStackTrace();
}
}
}
public void actionPerformed(ActionEvent e)
{
String s = e.getActionCommand();
if(s.equals("start"))
{
sg = true;
b1.setEnabled(false);
b2.setEnabled(true);
}
else
{
sg= false;
b2.setEnabled(false);
b1.setEnabled(true);
}
}
public static void main(String[] args)
{
new GoodLucky();
}
}
代码二:
package com.softeem.lesson03;
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Font;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class LuckyNumberInterface extends JFrame {
JLabel ltitle = new JLabel("欢迎使用本抽奖机", JLabel.CENTER);
JLabel linput = new JLabel("幸运号码:");
JTextField input = new JTextField(20);
JButton btnStart = new JButton("开始");
JButton btnStop = new JButton("停止");
JPanel lpanel = new JPanel();
JPanel btnPanel = new JPanel();
public LuckyNumberInterface() {
super("抽奖机");
final LuckyNumber ln = new LuckyNumber(input);
ln.start();
Container container = getContentPane();
lpanel.add(linput);
lpanel.add(input);
btnPanel.add(btnStart);
btnPanel.add(btnStop);
Font font = new Font("宋体", Font.BOLD, 16);
ltitle.setFont(font);
container.add(ltitle, BorderLayout.NORTH);
container.add(lpanel, BorderLayout.CENTER);
container.add(btnPanel, BorderLayout.SOUTH);
btnStart.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent arg0) {
ln.setFlag(true);
}
});
btnStop.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent arg0) {
ln.setFlag(false);
}
});
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400, 120);//设置窗口的显示大小
setLocation(400, 300);//设置窗口显示的位置
setVisible(true);//显示窗口
}
public static void main(String[] args) {
new LuckyNumberInterface();
}
}
package com.softeem.lesson03;
import java.text.DecimalFormat;
import java.util.Random;
import javax.swing.JTextField;
public class LuckyNumber extends Thread {
private String luckyNumber = "";
private boolean flag = false;//开关
private JTextField input;
public LuckyNumber(JTextField input) {
this.input = input;
}
public void setFlag(boolean flag) {
this.flag = flag;
}
@Override
public void run() {
while (true) {
if (flag) {
generatorLuckyNumber();
}
}
}
public void generatorLuckyNumber() {
String[] firstNumber = { "130", "131", "134", "137", "135", "139",
"150", "151", "155", "158", "159" };
Random rd = new Random();
int number = rd.nextInt(10000);
DecimalFormat df = new DecimalFormat("0000");
String lastNumber = df.format(number);
luckyNumber = firstNumber[rd.nextInt(firstNumber.length)] + "****"
+ lastNumber;
input.setText("");
input.setText(luckyNumber);
}
}