十年网站开发经验 + 多家企业客户 + 靠谱的建站团队
量身定制 + 运营维护+专业推广+无忧售后,网站问题一站解决
#ifndef _HROCKER_H_ #define _HROCKER_H_ #include "cocos2d.h" USING_NS_CC; //用于标识摇杆与摇杆的背景 typedef enum tagForHRocker { tag_rocker, tag_rockerBG }; //用于标识摇杆方向 typedef enum{ rocker_stay, rocker_right, rocker_up, rocker_left, rocker_down, }tagDirecton; class HRocker:public Layer{ public: HRocker(void); ~HRocker(void); virtual bool init(); //创建摇杆(摇杆的操作题图片资源名,摇杆背景图片资源名,起始坐标) static HRocker* createHRocker(const char *rockerImageName,const char *rockerBGImageName,Point position); //启动摇杆(显示摇杆、监听摇杆触屏事件) void startRocker(bool _isStopOther); //停止摇杆(隐藏摇杆,取消摇杆的触屏监听) void stopRocker(); //判断控制杆方向,用来判断精灵上、下、左、右运动 int rocketDirection; //当前人物行走方向,用来判断精灵的朝向,精灵脸朝右还是朝左 bool rocketRun; void update(float dt); CREATE_FUNC(HRocker); EventListenerTouchOneByOne* listener; private: //自定义初始化函数 void rockerInit(const char* rockerImageName,const char* rockerBGImageName,Point position); //是否可操作摇杆 bool isCanMove; //获取当前摇杆与用户触屏点的角度 float getRad(Point pos1,Point pos2); //摇杆背景的坐标 Point rockerBGPosition; //摇杆背景的半径 float rockerBGR; //触屏事件 virtual bool onTouchBegan(Touch *pTouch, Event *pEvent); virtual void onTouchMoved(Touch *pTouch, Event *pEvent); virtual void onTouchEnded(Touch *pTouch, Event *pEvent); }; #endif
******************************************************
创新互联建站服务项目包括酉阳土家族苗族网站建设、酉阳土家族苗族网站制作、酉阳土家族苗族网页制作以及酉阳土家族苗族网络营销策划等。多年来,我们专注于互联网行业,利用自身积累的技术优势、行业经验、深度合作伙伴关系等,向广大中小型企业、政府机构等提供互联网行业的解决方案,酉阳土家族苗族网站推广取得了明显的社会效益与经济效益。目前,我们服务的客户以成都为中心已经辐射到酉阳土家族苗族省份的部分城市,未来相信会继续扩大服务区域并继续获得客户的支持与信任!#include "HRocker.h"
#include "Hero.h"
const double PI=3.1415;
HRocker::HRocker(void)
{
rocketRun=false;
}
HRocker::~HRocker(void)
{
}
bool HRocker::init()
{
listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(HRocker::onTouchBegan,this);
listener->onTouchMoved = CC_CALLBACK_2(HRocker::onTouchMoved,this);
listener->onTouchEnded = CC_CALLBACK_2(HRocker::onTouchEnded,this);
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener,this);
return true;
}
//创建摇杆(摇杆的操作题图片资源名,摇杆背景图片资源名,起始坐标)
HRocker* HRocker::createHRocker(const char *rockerImageName,const char *rockerBGImageName,Point position)
{
HRocker *layer = HRocker::create();
if (layer)
{
layer->rockerInit(rockerImageName,rockerBGImageName,position);
return layer;
}
CC_SAFE_DELETE(layer);
return NULL;
}
//自定义初始化函数
void HRocker::rockerInit(const char* rockerImageName,const char* rockerBGImageName,Point position)
{
Sprite *spRockerBG = Sprite::create(rockerBGImageName);
spRockerBG->setPosition(position);
spRockerBG->setVisible(false);
addChild(spRockerBG,0,tag_rockerBG);
Sprite *spRocker = Sprite::create(rockerImageName);
spRocker->setPosition(position);
spRocker->setVisible(false);
addChild(spRocker,1,tag_rocker);
rockerBGPosition = position;
rockerBGR = spRockerBG->getContentSize().width*0.5;//
rocketDirection=-1;//表示摇杆方向不变
}
//启动摇杆(显示摇杆、监听摇杆触屏事件)
void HRocker::startRocker(bool _isStopOther)
{
Sprite *rocker = (Sprite*)this->getChildByTag(tag_rocker);
rocker->setVisible(true);
Sprite *rockerBG = (Sprite *)this->getChildByTag(tag_rockerBG);
rockerBG->setVisible(true);
//想在这里监听
}
//停止摇杆(隐藏摇杆,取消摇杆的触屏监听)
void HRocker::stopRocker()
{
Sprite *rocker = (Sprite *)this->getChildByTag(tag_rocker);
rocker->setVisible(false);
Sprite * rockerBG = (Sprite *)this->getChildByTag(tag_rockerBG);
rockerBG->setVisible(false);
//这里取消监听
_eventDispatcher->removeEventListener(listener);
}
//获取当前摇杆与用户触屏点的角度
float HRocker::getRad(Point pos1,Point pos2)
{
float px1 = pos1.x;
float py1 = pos1.y;
float px2 = pos2.x;
float py2 = pos2.y;
//得到两点x的距离
float x = px2 - px1;
//得到两点y的距离
float y = py1 - py2;
//算出斜边长度
float xie = sqrt(pow(x,2) + pow(y,2));
//得到这个角度的余弦值(通过三角函数中的店里:角度余弦值=斜边/斜边)
float cosAngle = x / xie;
//通过反余弦定理获取到期角度的弧度
float rad = acos(cosAngle);
//注意:当触屏的位置Y坐标<摇杆的Y坐标,我们要去反值-0~-180
if (py2 < py1)
{
rad = -rad;
}
return rad;
}
Point getAngelePosition(float r,float angle){
return ccp(r*cos(angle),r*sin(angle));
}
//抬起事件
bool HRocker::onTouchBegan(Touch *pTouch, Event *pEvent)
{
Point point = pTouch->getLocation();
Sprite *rocker = (Sprite *)this->getChildByTag(tag_rocker);
if (rocker->boundingBox().containsPoint(point))
{
isCanMove = true;
CCLOG("begin");
}
return true;
}
//移动事件
void HRocker::onTouchMoved(Touch *pTouch, Event *pEvent)
{
if (!isCanMove)
{
return;
}
Point point = pTouch->getLocation();
Sprite *rocker = (Sprite *)this->getChildByTag(tag_rocker);
//得到摇杆与触屏点所形成的角度
float angle = getRad(rockerBGPosition,point);
//判断两个圆的圆心距是否大于摇杆背景的半径
if (sqrt(pow((rockerBGPosition.x - point.x),2) + pow((rockerBGPosition.y - point.y),2)) >= rockerBGR)
{
//保证内部小圆运动的长度限制
rocker->setPosition(ccpAdd(getAngelePosition(rockerBGR,angle),ccp(rockerBGPosition.x,rockerBGPosition.y)));
// CCLOG("touch");
}
else
{
//当没有超过,让摇杆跟随用户触屏点移动即可
rocker->setPosition(point);
//CCLOG("touch");
}
//判断方向
if(angle>=-PI/4&&angle
rocketDirection=rocker_right;
rocketRun=false;
CCLOG("%d",rocketDirection);
}
else if(angle>=PI/4&&angle<3*PI/4)
{
rocketDirection=rocker_up;
CCLOG("%d",rocketDirection);
}
else if((angle>=3*PI/4&&angle<=PI)||(angle>=-PI&&angle<-3*PI/4))
{
rocketDirection=rocker_left;
rocketRun=true;
CCLOG("%d",rocketDirection);
}
else if(angle>=-3*PI/4&&angle<-PI/4)
{
rocketDirection=rocker_down;
CCLOG("%d",rocketDirection);
}
}
//离开事件
void HRocker::onTouchEnded(Touch *pTouch, Event *pEvent)
{
if (!isCanMove)
{
return;
}
Sprite *rockerBG = (Sprite*)this->getChildByTag(tag_rockerBG);
Sprite *rocker = (Sprite*)this->getChildByTag(tag_rocker);
rocker->stopAllActions();
rocker->runAction(MoveTo::create(0.08f,rockerBG->getPosition()));
isCanMove = false;
rocketDirection=rocker_stay;
CCLOG("%d",rocketDirection);
CCLOG("end");
}
void HRocker::update(float dt)
{
if(isCanMove)
{
}
}
***********************HelloWord.h******************************
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include ".\HRocker.h"
//#include ".\Hero.h"
class HelloWorld : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void menuCloseCallback(cocos2d::Ref* pSender);
CREATE_FUNC(HelloWorld);
void update(float dt);
private:
HRocker* rocker;
//Hero* hero;
};
#endif // __HELLOWORLD_SCENE_H__
*************************HelloWord.cpp***********************
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto Bg = Sprite::create("background_1.jpg");
Bg->setPosition(visibleSize.width/2,visibleSize.height/2);
this->addChild(Bg);
//添加摇杆
rocker = HRocker::createHRocker("Direction_bt.png","Direction_bc.png",ccp(110,60));//其中第一张图片为摇杆的按钮,第二张为背景
this->addChild(rocker,2);
rocker->startRocker(true);
//启动updata事件
this->scheduleUpdate();
return true;
}
//自己创建 一个精灵(英雄)类 吧 然后在这里引用
void HelloWorld::update(float dt)
{
//判断是否按下摇杆及其类型
switch(rocker->rocketDirection)
{
case 1:
hero->SetAnimation("run_animation.plist","run_animation.png","run_",8,rocker->rocketRun);//"run_"为run_animation.png集合图片中每张图片的公共名称部分
hero->setPosition(ccp(hero->getPosition().x+2,hero->getPosition().y)); //向右走
break;
case 2:
hero->SetAnimation("run_animation.plist","run_animation.png","run_",8,rocker->rocketRun);//"run_"为run_animation.png集合图片中每张图片的公共名称部分
hero->setPosition(ccp(hero->getPosition().x, hero->getPosition().y+2)); //向上走
break;
case 3:
hero->SetAnimation("run_animation.plist","run_animation.png","run_",8,rocker->rocketRun);//"run_"为run_animation.png集合图片中每张图片的公共名称部分
hero->setPosition(ccp(hero->getPosition().x-2,hero->getPosition().y)); //向左走
break;
case 4:
hero->SetAnimation("run_animation.plist","run_animation.png","run_",8,rocker->rocketRun);//"run_"为run_animation.png集合图片中每张图片的公共名称部分
hero->setPosition(ccp(hero->getPosition().x,hero->getPosition().y-2)); //向下走
break;
default:
hero->StopAnimation();//停止所有动画和运动
break;
}
}
另外有需要云服务器可以了解下创新互联scvps.cn,海内外云服务器15元起步,三天无理由+7*72小时售后在线,公司持有idc许可证,提供“云服务器、裸金属服务器、高防服务器、香港服务器、美国服务器、虚拟主机、免备案服务器”等云主机租用服务以及企业上云的综合解决方案,具有“安全稳定、简单易用、服务可用性高、性价比高”等特点与优势,专为企业上云打造定制,能够满足用户丰富、多元化的应用场景需求。